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OGRE DCC Tools

This section is for the tools that, simulating the OGRE environment, help artists test or create new content. These tools are mainly provided by the active OGRE community.
Scene Editors and World building

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Free and easy to use WYSIWYG terrain, scene and world editor for OGRE. Open source scene loader for project integration supporting ETM, TerrainSceneManager and Ogre::Terrain.


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Scene building application for OGRE.


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Suite of tools customizable via plug-ins (material editor, mesh viewer, scene editor, etc). Closed in 2007.


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OGRE editor for the dot scene format using wxWidgets. Outdated


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OGRE Viewer featuring mesh visualization, material selection, resource browsing, scene loading (DosScene, oFusion), etc. Outdated


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Scene editor for use with the OGRE engine. Outdated (maybe still usable?)


Mesh Viewers

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3D visualization tool that simulates the in-game environment.


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Mesh viewer featuring animation playback, material selection, etc.
outdated


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A Windows-based GUI tool for viewing and tweaking OGRE meshes and materials. Outdated


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Ogre Meshy (formerly wxOgreMeshViewer)
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A mesh viewer using wxWidgets. Allows loading custom resources.cfg files, as well as playing animations in a similar interface to LexiView


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Mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. Outdated



Particle Editors

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Real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle systems.


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Particle Accelerator is a graphical tool for creating particle systems for OGRE.


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Particle Editor and plugin for Ogre.



Misc. Tools

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Tool for generation of unlimited types of trees just by editing various parameters. Outdated


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Windows tool for graphical editing of Ogre .overlay files. Outdated/closed


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Editor to create Ogre3D High Level Material Shader materials (Ogre 2.0+)



Alias: OGRE_DCC_Tools