This section is for the tools that help artists getting data out of authoring tools and into OGRE. There are many exporters available, some in the main Ogre distribution, some in ogreaddons and some external. See the DCC Tutorials page for tutorials on the actual content creation.
3DS Max
OgreMax Scene Exporter: 3ds Max 2011/2010/2009/2008/9/8 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
LEXIExporter: Native 3DS Max exporter plugin. (Was part of the 'official' Ogre tools. Not maintained. Last version supported Max 9).
Mesh & Animation Exporter: Supports Biped, Physique and Skin modifiers. (Was part of the 'official' Ogre tools. Replaced by Lexi. Not maintained. Last version supported Max 5, 6, 7).
3DS2Mesh: Direct converter from .3ds to .mesh and .material.
Octopus: Collection of plugins and utility applications for 3ds Max.
oFusion: Next-generation toolset for developing game content. Includes realtime 3ds Max OGRE viewport.
Maya
OgreMax Scene Exporter: Maya 2011/2010/2009/2008 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
Maya Exporter: Exports animated meshes from Maya (part of the 'official' Ogre tools).
OgreMax Scene Exporter: Softimage 2011/2010 and XSI 7/6 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
OGRE XSI Exporter: Mesh, animation and material exporter for Softimage XSI.
Blender
OGRE Importer: Import OGRE .mesh files into Blender.