OGRE Exporters
This section is for the tools that help artists getting data out of authoring tools and into OGRE. There are many exporters available, some in the main Ogre distribution, some in ogreaddons and some external. See the DCC Tutorials page for tutorials on the actual content creation.
3DS Max<br />
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- OgreMax Scene Exporter: 3DS Max 2011/2010/2009/2008/9/8 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
Maya<br />
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- OgreMax Scene Exporter: Maya 2011/2010/2009/2008 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.<br />
- Maya Exporter: Exports animated meshes from Maya.<br />
- LFA Scene Manager: Mesh and Scene exporter for Maya.
Softimage/XSI<br />
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- OgreMax Scene Exporter: Softimage 2011/2010 and XSI 7/6 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
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DeleD<br />
DeleD Exporter: Exports OGRE .mesh and/or .xml files (including .material).<br />
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Giles<br />
Giles Exporter: An exporter for Gile s, a global illumination system.
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FSRad<br />
OGRE FSRad: OGRE interface for Fluid Studios' radiosity processor.
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VRML Converter<br />
VRML Converter: Direct converter from VRML97 files to .mesh files.
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MilkShape 3D<br />
Milkshape Exporter: Exports meshes and armature animations to OGRE.<br />
MS3D2XML: Direct converter from .ms3d to OGRE XML mesh format.
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[[Category:Exporters]]