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History: OgreODE

Preview of version: 13

This is an OgreGallery featured project

OgreODE,

ODE physics wrapper for Ogre



Summary

A Jeep driving in the Landscape Demo
The SimpleScenes Ragdoll demo showing several ragdolls

OgreODE is an Open Dynamics Engine (ODE) wrapper, originally written by "monster". ODE is available here
This physics wrapper supports all ODE primitives, and adds some prefab object like vehicles and ragdoll support,
There are currently both Linux and Win32 versions available.

OgreODE is in the ogreaddons SVN repository.

This physics wrapper is now available for Dagon 1.2 (also 1.2.2) and you can download it from Tuan Kuranes site.
(Win32 binary Demo installer, Source SDK installer or Source Zip available)

Also, a newer version compatible with Eihort 1.4 (up to 1.4.5 for now) is available from CVS.

Check it's own Forum for news.

In the source download version we can find three tutorials:

  • Simple scene: a simple file show us all function inside OgreODE (primitives collisions, joint, ragdolls, car)
  • Landscape: The usage of [[Terrain Scene Manager]] in OgreODE
  • Racing tutorial (called GranTurismOgre): A demo of racing done with OgreODE (car + {LEX()}trimesh{LEX})


The ODE wiki also includes useful information.

Below is step by step guiding how to understand and use OgreODE.
Also be sure to check http://www.ode.org/ ODE website which is full of documentation, info, and a very active mailing list for all ODE specific issues.

About the library

OgreODE, basic theory - OgreODE and ODE: license, basics and integration
Compile OgreOde with Visual C++ or Compile OgreOde with Code::Blocks
Compile OgreODE with GNU Make
Compile and run OgreOde on iPhone

Start developing

First steps with OgreODE - initializing, steppers, primitives
Creating advanced bodies, casting rays in OgreODE
Using terrain with OgreODE
Physically correct character models with OgreODE
OgreOde Walking Character - the capsule and sphere model
OgreOde Camera - OgreODE 3rd Person Camera
TriangleMeshRayListener Demo - creating raycast characters, vehicles, etc.
Using OgreOde prefabs - vehicles, ragdolls, etc.

Advanced Topics

OgreOde Collision Handling - One way to handle collisions in OgreODE and add special behavior to your objects.

CodeSnippets

Ninja Walking Character - example for Demo_SimpleScenes

Mogre

For Mogre you can use OdeNet.

History

Information Version
Thu 18 of Apr, 2013 15:39 GMT-0000 bvanevery corrected forum links 14
Fri 06 of Aug, 2010 13:54 GMT-0000 kjuanlu 13
Tue 15 of Jun, 2010 05:17 GMT-0000 jacmoe 12
Tue 15 of Jun, 2010 05:16 GMT-0000 jacmoe 11
Tue 15 of Jun, 2010 05:12 GMT-0000 jacmoe 10
Tue 15 of Jun, 2010 05:10 GMT-0000 jacmoe 9
Mon 14 of Jun, 2010 13:34 GMT-0000 tuan kuranes Make the page tikiwiki compatible 8
Fri 30 of Apr, 2010 19:16 GMT-0000 jacmoe 7
Sun 10 of Jan, 2010 02:34 GMT-0000 jacmoe 6
Sun 10 of Jan, 2010 02:34 GMT-0000 jacmoe 5
Wed 23 of Dec, 2009 23:21 GMT-0000 jacmoe 4
Wed 23 of Dec, 2009 23:21 GMT-0000 jacmoe 3
Wed 23 of Dec, 2009 23:17 GMT-0000 jacmoe 2
Wed 23 of Dec, 2009 21:48 GMT-0000 system created from structure 1