Ogre Procedural is a procedural geometry generation library, targeted at Ogre3D
Autor: Mikachu (Michael Broutin)
Licence: MIT License
Source code and downloads you find on the project page.
Documentation : User Manual and API Reference
If you have questions, ask in the forum.
Features
Existing features in current release (0.2):
- Primitives : Box, RoundedBox, Plane, Sphere, IcoSphere, Cylinder, Tube, Capsule, Cone, Torus and Torus knot
- Extrusion
- Lathe
- Triangulation
- Smooth splines by Bézier Curves (also usable for extrusion)
- Constructive solid geometry in 2D
Planned / not yet in the official release:
- A plug-in for the scene editor Ogitor
- SVG import (currently without Bézier import)
- OpenStreetMap data import
- Object description by XML file (as alternative to source code)
Screenshots
Download
Downloads are available in the download section of the project page.
Source package is also available for all platforms (CMake based project files)
Usage Examples
Create a sphere:
#include "Procedural.h" Procedural::SphereGenerator().setRadius(5.f).setUTile(.5f).realizeMesh("mySphere"); mSceneMgr->createEntity("mySphere");
Create a pipeline:
Procedural::Path p = Procedural::BezierPath().addPoint(0,5,0).addPoint(0,4,10).addPoint(10,5,10).close().realizePath(); Procedural::Shape s = Procedural::CircleShape().setRadius(1.5).realizeShape(); Procedural::Extruder().setExtrusionPath(&p).setShapeToExtrude(&s).realizeMesh("extrudedMesh");
Advanced example
This example shows how to create a shape by a vector graphic application and how to use it for extruding.
Create SVG shape (e.g. with Inkscape):
Load the shape and define a path:
Extrude:
// load inkscape .svg file into a shape: Shape shape = Shape(); shape.loadFromSVG("inkscape-test.svg", "path2985"); // construct the spline we want to extrude along: CatmullRomSpline3 pp; pp.addPoint(0,-5,0).addPoint(50,-5,250).addPoint(500,-5,500).setNumSeg(10); Path line = pp.realizePath(); // extruder and mesh generation putMesh(shape.realizeMesh()); putMesh(line.realizeMesh(),1); Extruder e; putMesh(e.setShapeToExtrude(&shape).setExtrusionPath(&line).realizeMesh(),1);
See also
- Ogre Addons subforum
- Original forum topic (locked)
- ManualObject
- GeometricMesh - Creating various geometric/geodesic shapes
- Mogre Procedural Geometry Library - A C# port for Mogre