This section is for libraries that specifically support OGRE and are actively developed by OGRE community members.
Please move inactive projects to the Inactive Projects page.
<br />
OgreBullet<br />
OgreBullet is a wrapper, which allows you to easily integrate Bullet Physics Engine into your project. <br />
<br />
MyGUI<br />
Fast and simple GUI. (MIT license)<br />
|
<br />
CEGUI<br />
Crazy Eddie's GUI System (or short CEGUI) is a cross platform free library providing windowing and widgets. <br />
<br />
MOGRE<br />
Managed OGRE is an advanced .NET wrapper for OGRE. The "glue" code between C++ and .NET is developed using C++/CLI, which offers great flexibility and low-level control. (LGPL license)<br />
|
<br />
OIS<br />
a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Support already included in Ogre. How to use it. (Zlib license)<br />
|
<br />
OgreOggSound<br />
wrapper for OpenAL. (MIT license)<br />
|
<br />
Caelum<br />
Creates nice-looking atmospheric effects such as sky colour, clouds and weather phenomena such as rain or snow. (LGPL license)<br />
<br />
Particle Universe plugin<br />
Particle plugin with more features and possibilities than Ogres' built-in particle plugin. (commercial license)<br />
|
<br />
PagedGeometry Engine<br />
Real-time rendering of vast, dense forests with trees, grass, etc. (Zlib license)<br />
<br />
Berkelium<br />
Renders a Google Chrome browser inside Ogre. Supports flash. (BSD licence)<br />
|
<br />
Open Game Engine<br />
Combines the components used to make games. (LGPL or commercial license)<br />
|
|
Alias: OGRE_Libraries
Alias: Libs
Alias: Wrappers