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History: -Mesh

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Mesh - The geometry for a visible object in a 3D application. A mesh is a series of triangles, and usually has a {LEX()}texture{LEX}.

Ogre3D has its own {LEX()}XML{LEX} file format for meshes, which represents the only way to get them into an Ogre3D application. Those files have the extension .MESH and have to comply with the Ogre meshxml DTD.

For Ogre, there are two mesh file formats, which can be converted via the OgreXmlConverter:

*.mesh.xml

  • XML code
  • several 3D applications can create this file format by OGRE Exporters
  • can be edited
  • can not be loaded by Ogre applications


*.mesh

  • binary format
  • can be loaded by Ogre applications

See Also
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History

Information Version
Wed 17 of Jun, 2020 22:20 GMT-0000 sercero 12
Tue 15 of Nov, 2011 11:02 GMT-0000 Beauty added more information + links 11
Sat 05 of Mar, 2011 22:29 GMT-0000 Beauty mistype correction 10
Sat 05 of Mar, 2011 22:29 GMT-0000 Beauty added link to ((Ogre Procedural Geometry Library)) 9
Sat 05 of Mar, 2011 18:00 GMT-0000 Beauty added link to MeshManager 8
Thu 03 of Feb, 2011 16:06 GMT-0000 Beauty added tutorial link 7
Sat 19 of Jun, 2010 05:09 GMT-0000 jacmoe 6
Sat 19 of Jun, 2010 05:09 GMT-0000 jacmoe 5
Fri 08 of Jan, 2010 00:07 GMT-0000 jacmoe 4
Thu 07 of Jan, 2010 22:26 GMT-0000 jacmoe 3
Tue 29 of Dec, 2009 09:41 GMT-0000 jacmoe 2
Sat 28 of Nov, 2009 21:25 GMT-0000 Spacegaier 1