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Monster-program        
Monster.program
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vertex_program monster_vs cg { source monster.source default_params { param_named_auto lightPosition0 light_position_object_space 0 param_named_auto lightPosition1 light_position_object_space 1 param_named_auto lightPosition2 light_position_object_space 2 param_named_auto eyePosition camera_position_object_space param_named_auto worldviewproj worldviewproj_matrix param_named scale float 2 } entry_point monster_vs profiles vs_1_1 arbvp1 } fragment_program monster_ps cg { source monster.source default_params { param_named_auto lightDiffuse0 light_diffuse_colour 0 param_named_auto lightDiffuse1 light_diffuse_colour 1 param_named_auto lightDiffuse2 light_diffuse_colour 2 param_named_auto lightSpecular0 light_specular_colour 0 param_named_auto lightSpecular1 light_specular_colour 1 param_named_auto lightSpecular2 light_specular_colour 2 param_named_auto atten0 light_attenuation 0 param_named_auto atten1 light_attenuation 1 param_named_auto atten2 light_attenuation 2 param_named exponent0 float 127 param_named scaleBias float4 0.04 -0.02 1 0 param_named ambient float4 0.0 0.0 0.1 1.0 } entry_point monster_ps profiles ps_2_0 arbfp1 }