History: Talk:Manual Resource Loading
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Written by Archangel.
!!!Vertex declaration
Have you figured out how to add multiple texture coordinate sets to a vertex declaration? Simply adding another one, as you do in Direct3D, causes OGRE-D3D9 to crash and OGL to break texture coordinates, so there is a knack to it. A short discussion on this would be suitable to for this tutorial. ((User:Mikademus|Mikademus)) 20:27, 21 July 2008 (BST)
{DL()}
Do you know that VertexDeclaration::addElement has an optional parameter ? It's the index of the semantic you want to use (default to 0).
If you want to add another element with the same semantic, you'd want to increment this index. ((User:Archangel|Archangel)) 23:00, 21 July 2008 (BST)
{DL}
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I baked that information into the step-by-step section of the article and added a texture coordinate set to the example. It wasn't covered very well in the API so it has its place here. ((User:Mikademus|Mikademus)) 14:55, 22 July 2008 (BST)
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