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History: SoC2008 OgreCollada
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Source of version: 5
(current)
!Summer of Code 2008: OgreCollada __Student:__ Jacobus Izak Van Aarde Krynauw ([http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&u=10694|nanocell]) __Mentor:__ Christoph Nenning ([http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&u=13569|kex]) __ Location:__ [http://www.sf.net/projects/ogrecollada] __ Status:__ Released OgreCollada v0.1a. !Summer of Code 2008: Implement Skeletal Animation for OgreCollada The original OgreCollada wiki (created by Xavier) can be found here: ((OgreCollada)). Please note that the aformentioned page is a bit out of date. The OgreCollada GSoC thread in the Ogre Forums: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=39561&sid=1f671cd1a0230b6d4cb15106cc03bf95|thread]. The OgreCollada project (wiki, forum and source) can be found on sourceforge: [http://ogrecollada.sf.net|OgreCollada]. This is also a work in progress so some information may still be outdated. !!Roadmap for GSoC 2008 Note that this roadmap may change during the course of the GSoC term. !!!Phase 1: Getting things working (3 weeks; until 23rd of June) * one geometry, one skeleton, one animation * one geometry, one skeleton, two animations * one geometry, two skeletons, two animations (one per skeleton) * one geometry, two skeletons, four animationes (two per skeleton) !!!Phase 2: Complicate things (3 weeks; until 14th of July) * two geometries, one skeleton, one animation * two geometries, one skeleton, two animations * two geometries, two skeletons, two animations (one per skeleton) * two geometries, two skeletons, four animationes (two per skeleton) !!!Phase 3: Stress testing (2 Weeks; until 28th of July) * complex test data (geometries with large/complex skeletons). * complex scenes (multiple animated geometries in a scene). !!!Phase 4: Conversion (1 Week; until 4th of August) * command line converter !!!Phase 5: Document (1 Week; 4th of August until 10th of August) * Write documentation !!The test driven approach The OgreCollada is developed using the test driven approach. This implies creating a simple test file and making sure it works. Next, create a more complex file and make sure it works. Perform regression testing: Make sure the previous test cases still works! If it doesn't, fix it. It would be possible to use a testing framework that asserts when incorrect behaviour is detected but for now visual confirmation will be mostly used. !!Deliverables * Skeletal animation for OgreCollada * Sample file repository * Documentation !See also * ((OgreCollada)) * ((Ogre COLLADA Plugin)) * [http://en.wikipedia.org/wiki/COLLADA|Wikipedia page] - about COLLADA * [http://www.khronos.org/collada|official COLLADA website] * [https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema|COLLADA wiki] * [http://www.opencollada.org|OpenCOLLADA] - open source SDK for DDC tool support * [http://www.tomsdevshack.be/projects/colladaloader|SlimDX ColladaLoader library] - for ((Mogre)) (C#) users
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