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History: RapidXML Dotscene Loader

Preview of version: 7

Ogre Head This is a dotscene loader based on RapidXML.

Introduction

This dotscene loader is based on New DotScene Loader but uses RapidXML instead of TinyXML.

RapidXML is very similar to TinyXML in use, but it's only a single header - and thus extremely lightweight.

Prerequisites

The Code



An up-to-date version lives in the Ogitor repository:
http://hg.ogitor.org/v0-4

Sample Use

Add the two files above to your project, along with RapidXML.hpp, and then it's just a matter of calling parseDotScene:

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Ogre::DotSceneLoader loader; loader.parseDotScene("SampleScene2.xml","General", mSceneMgr);

Info The loader assumes that the scene is in your Ogre resource locations.

That's it.

The loader will be refactored soon, so stay tuned.
One of the things which will be refactored is the fact that it currently constructs and manages a terrain instance.

See Also
see_also.jpg

History

Information Version
Tue 07 of May, 2024 12:35 GMT-0000 paroj 18
Sun 29 of Oct, 2017 23:10 GMT-0000 paroj 17
Wed 28 of Jun, 2017 12:37 GMT-0000 paroj 16
Wed 30 of Nov, 2011 14:38 GMT-0000 qmech Removed namespace Ogre in from DotSceneLoader code-snippet. DotSceneLoader.h does not use Ogre namespace- 15
Thu 17 of Jun, 2010 12:42 GMT-0000 jacmoe 14
Thu 17 of Jun, 2010 11:09 GMT-0000 jacmoe 13
Thu 17 of Jun, 2010 11:08 GMT-0000 jacmoe 12
Thu 17 of Jun, 2010 02:47 GMT-0000 jacmoe 11
Thu 17 of Jun, 2010 02:46 GMT-0000 jacmoe 10
Thu 17 of Jun, 2010 02:37 GMT-0000 jacmoe 9
Thu 17 of Jun, 2010 02:35 GMT-0000 jacmoe 8
Thu 17 of Jun, 2010 02:33 GMT-0000 jacmoe 7
Thu 17 of Jun, 2010 01:32 GMT-0000 jacmoe 6
Thu 17 of Jun, 2010 01:13 GMT-0000 jacmoe 5
Thu 17 of Jun, 2010 00:45 GMT-0000 Beauty added "See also" section with related links 4
Wed 16 of Jun, 2010 22:34 GMT-0000 jacmoe 3
Wed 16 of Jun, 2010 22:26 GMT-0000 jacmoe 2
Wed 16 of Jun, 2010 22:20 GMT-0000 jacmoe 1