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History: RapidXML Dotscene Loader

Preview of version: 17

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Ogre Head This is a dotscene loader based on {LEX()}RapidXML{LEX}.

Introduction

This dotscene loader is based on New DotScene Loader but uses RapidXML instead of TinyXML.
It also implements a simple Ogre terrain loader.

RapidXML is very similar to TinyXML in use, but it's only a single header - and thus extremely lightweight.


The Code


see OGRECave/DotSceneFormat


Sample Use

Add the two files above to your project, along with rapidxml.hpp, and then it's just a matter of calling parseDotScene:

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DotSceneLoader loader; loader.parseDotScene("SampleScene2.xml","General", mSceneMgr);

Info The loader assumes that the scene is in your Ogre resource locations.

That's it.


See Also
see_also.jpg

History

Information Version
Tue 07 of May, 2024 12:35 GMT-0000 paroj 18
Sun 29 of Oct, 2017 23:10 GMT-0000 paroj 17
Wed 28 of Jun, 2017 12:37 GMT-0000 paroj 16
Wed 30 of Nov, 2011 14:38 GMT-0000 qmech Removed namespace Ogre in from DotSceneLoader code-snippet. DotSceneLoader.h does not use Ogre namespace- 15
Thu 17 of Jun, 2010 12:42 GMT-0000 jacmoe 14
Thu 17 of Jun, 2010 11:09 GMT-0000 jacmoe 13
Thu 17 of Jun, 2010 11:08 GMT-0000 jacmoe 12
Thu 17 of Jun, 2010 02:47 GMT-0000 jacmoe 11
Thu 17 of Jun, 2010 02:46 GMT-0000 jacmoe 10
Thu 17 of Jun, 2010 02:37 GMT-0000 jacmoe 9
Thu 17 of Jun, 2010 02:35 GMT-0000 jacmoe 8
Thu 17 of Jun, 2010 02:33 GMT-0000 jacmoe 7
Thu 17 of Jun, 2010 01:32 GMT-0000 jacmoe 6
Thu 17 of Jun, 2010 01:13 GMT-0000 jacmoe 5
Thu 17 of Jun, 2010 00:45 GMT-0000 Beauty added "See also" section with related links 4
Wed 16 of Jun, 2010 22:34 GMT-0000 jacmoe 3
Wed 16 of Jun, 2010 22:26 GMT-0000 jacmoe 2
Wed 16 of Jun, 2010 22:20 GMT-0000 jacmoe 1