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History: Projects using OGRE

Preview of version: 15

If you have a project that you're working on using OGRE, feel free to add a reference to it here. Link to your homepage, give us an overview of the project, whatever.


Games

Utilities

Plugins

Frameworks

  • GUCEF - cross-platform framework, LGPL license, used by the GUCE engine which uses Ogre. Aims to provide complete O/S abstraction with easy to use well-designed OO facilities. It has no dependencies of its own. Fully extensible and plugable.
  • Solar Framework - A framework for working with Ogre. It does not depend on any libraries other than Ogre and CEGUI, thus consider it a framework instead of an engine (sound, net, physics, etc). Canceled
  • Game Object Oriented Framework - The Game Object Oriented Framework (GOOF) provides generic object handling functionality, extending Ogre's existing systems. Canceled
  • Shattered Ruby - A MVC-based framework designed for fast development of games. Inspired by Ruby on Rails.
  • PeerOS - The Peer Object Subscriber set of classes help us set up an Observer (aka Publisher-Subscriber) design pattern. This solves the problem of complex message handling in a large C++ application with many small pieces.

Engines

  • GUCE - cross-platform engine, LGPL generic engine, build ontop of GUCEF and Ogre.
  • The YAKE Engine - cross-platform, LGPL licensed VR and game engine. Genre-independent with a rich feature set. Also available for multiple-licenses, if LGPL does not fit your needs (similar to GarageGame's OpenTnL). (Heavy Development, Fully useable, currently active)
  • NeoAxis Engine - is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.
  • SagaEngine - multi-platform game engine. Ogre version under heavy development
  • OGE - Open Game Engine - Open-Source cross-platform game engine for multi-genre, multi-threaded, C++, Object/Component design, editor (material, level,...), dual license (like ogre LGPL, commercial) C++ programmers needed to speed up the development. on hold since Oct 13, 2009
  • WGE - Wreckedgames Engine - From the creator of TheoraVideo pluging and OIS, comes WGE. A script (Squirrel) driven engine. It is licensed under the GPL, alternative license will be availiable. Early development.
  • StemCell Engine - a full game engine created with Ogre Canceled

Other

  • DefColStudio - Interactive Deformable Modeling Framework, a very impressive physics demo using Ogre and CEGUI.
  • Rumble Game Framework - (for now) it is a collection of small tools/libraries for generic use (very young)
  • CViewVR - A visualization environment with sonar sensor simulation for underwater vehicles which are navigated by external behavior simulators.


History

Information Version
Sat 28 of Dec, 2024 15:48 GMT-0000 paroj 238
Sat 04 of Nov, 2017 16:13 GMT-0000 paroj 237
Mon 24 of Aug, 2015 13:58 GMT-0000 Crystal Hammer moved Skyscraper to inactive, doesn't fit this showcase list 236
Mon 24 of Aug, 2015 13:57 GMT-0000 Crystal Hammer OpenMW not using Ogre since Jul 2015 235
Mon 24 of Aug, 2015 11:51 GMT-0000 Crystal Hammer fix missing . and capitals 234
Mon 24 of Aug, 2015 08:54 GMT-0000 Crystal Hammer same 233
Mon 24 of Aug, 2015 08:53 GMT-0000 Crystal Hammer shorter descr, to the point, also if not commercial there will be a license 232
Mon 24 of Aug, 2015 08:48 GMT-0000 Crystal Hammer dates 231
Mon 24 of Aug, 2015 08:43 GMT-0000 Crystal Hammer inactive Escape from Toxic Swamps 3D 230
Mon 24 of Aug, 2015 08:42 GMT-0000 Crystal Hammer to inactive: Pacific Storm 2006 and Supremacy 2004 229
Mon 24 of Aug, 2015 08:40 GMT-0000 Crystal Hammer dates 228
Mon 24 of Aug, 2015 08:32 GMT-0000 Crystal Hammer fix 227
Mon 24 of Aug, 2015 08:30 GMT-0000 Crystal Hammer added SR ar RoR videos 226
Mon 24 of Aug, 2015 08:26 GMT-0000 Crystal Hammer dates 225
Mon 24 of Aug, 2015 08:22 GMT-0000 Crystal Hammer description update 224
Mon 24 of Aug, 2015 08:19 GMT-0000 Crystal Hammer fix Torchlight description, don't cite 223
Mon 24 of Aug, 2015 08:14 GMT-0000 Crystal Hammer date, style 222
Mon 24 of Aug, 2015 08:12 GMT-0000 Crystal Hammer to inactive Druid, 2010 221
Mon 24 of Aug, 2015 07:56 GMT-0000 Crystal Hammer inactive Mulver, 2008 220
Mon 24 of Aug, 2015 07:14 GMT-0000 Crystal Hammer 219
Mon 24 of Aug, 2015 07:13 GMT-0000 Crystal Hammer inactive Pseudoform 2010 218
Mon 24 of Aug, 2015 07:08 GMT-0000 Crystal Hammer inactive ThunderWheels 2012 217
Mon 24 of Aug, 2015 07:03 GMT-0000 Crystal Hammer Zombie Driver, date 2009 216
Mon 24 of Aug, 2015 07:01 GMT-0000 Crystal Hammer inactive Tile Racer, 2008 215
Mon 24 of Aug, 2015 06:50 GMT-0000 Crystal Hammer inactive Legend of Crystal Valley 2009 214