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History: ParticleFX plugin
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Source of version: 9
(current)
{IMG(src="img/wiki_up/Particle_Accelerator.png",thumb="y",align="right",rel="box[g]",width="300",stylebox="border", desc="Screenshot of ((Particle Accelerator))")}{IMG} ParticleFX is an Ogre plugin, which is a part of the official Ogre source code. The compiled library name is ''ParticleFX.dll''. While Ogre itself contains a particle system, ParticleFX is the library which contains various optional ((-emitters|emitter))s and ((-affector|affector))s. Emitter examples: * box * area * ellisoid * point * ring Affector examples: * linear force * rotation * colour fader * deflector plane To use this plugin you have to add the file ''Plugin_ParticleFX.dll'' to your project and refer it in the config file ''Plugins.cfg''. __Optimisation__ * Allocate particles at the beginning. Avoid creating particle system at runtime. * Try achieving the desired effect minimizing the particle count. That can easily leads to huge slowdown. !!See also * ((OGRE Particle Editor)) * ((Particle Accelerator)) * ((Particle Universe plugin)) * ((Snippets|#Particles|Snippets)) - section Particles ** ((ParticleExampleSun|Sun Effect)) - An Example Particle Script ** ((Moving Space Dust Effect)) - A Space Dust Effect ** ((InterpolationAffector|Interpolation Affector)) - A particle affector to vary size, rotation and velocity of particles. ** ((IteratedFractal|Iterated Fractals)) - Using ((ManualObject))s as Point Sprites to create a Pickover attractor (updates in real-time with a ''million or more'' points!) ** ((ParticleExampleSun)) - particle code + how to use ** ((MeshEmitter)) - an emitter class + example --- Alias: (alias(ParticleFX_plugin))
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