History: Paging Scene Manager Installation
Source of version: 4 (current)
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!Sample Maps
# Download the sample maps as [http://tuan.kuranes.free.fr/datasrcs.zip|datasrcs.zip] from [http://tuan.kuranes.free.fr/Ogre.html|Tuan's web site].
# Extract the directory __datasrcs__ that you find in your __datasrcs.zip__ into the __PLSM/Samples/media/paginglandscape2__ directory that you will create in the next section.
# Once you have extracted them, you can enable the terrains in paginglandscape2.cfg and maptools.cfg if needed. CVS users: You are required to do this.
!Prebuilt Demo Binaries
* Download the binaries [http://tuan.kuranes.free.fr/Ogre.html|here] and extract all files into a directory. It doesn't matter how you call it, but here we shall call it the __PLSM__ directory.
* Download and extract the Sample Maps as described in the previous section. Now you should have several *.raw and *.png textures in this directory: __PLSM/Samples/Media/paginglandscape2/datasrcs/__.
* Change the __resources.cfg__ in the base directory to the following:
{CODE(wrap="1", colors="ini")}# Resource locations to be added to the 'boostrap' path
# This also contains the minimum you need to use the Ogre example framework
[Bootstrap]
Zip=./OgreCore.zip
# Resource locations to be added to the default path
[General]
FileSystem=./
FileSystem=./fonts
FileSystem=./programs
FileSystem=./scripts
FileSystem=./textures
FileSystem=./models
FileSystem=./overlays
FileSystem=./particle
FileSystem=./gui
[PLSM2]
FileSystem:=./Samples/media/paginglandscape2/
FileSystem:=./Samples/media/paginglandscape2/terrains
FileSystem:=./Samples/media/paginglandscape2/materials\textures
FileSystem:=./Samples/media/paginglandscape2/models
FileSystem:=./Samples/media/paginglandscape2/overlays
FileSystem:=./Samples/media/paginglandscape2/materials
FileSystem:=./Samples/media/paginglandscape2/materials/scripts
FileSystem:=./Samples/media/paginglandscape2/materials/programs
FileSystem:=./Samples/media/paginglandscape2/datasrcs{CODE}
* Run __MapSplitter.exe__ to generate data.
* Change the __resources_plsm2.cfg__ in the base directory to this:
{CODE(wrap="1", colors="ini")}# Resource locations to be added to the 'boostrap' path
# This also contains the minimum you need to use the Ogre example framework
[Bootstrap]
Zip=./OgreCore.zip
# Resource locations to be added to the default path
[General]
FileSystem=./
FileSystem=./fonts
FileSystem=./programs
FileSystem=./scripts
FileSystem=./textures
FileSystem=./models
FileSystem=./overlays
FileSystem=./particle
FileSystem=./gui
[PLSM2]
FileSystem:=./Samples/media/paginglandscape2/
FileSystem:=./Samples/media/paginglandscape2/terrains
FileSystem:=./Samples/media/paginglandscape2/materials\textures
FileSystem:=./Samples/media/paginglandscape2/models
FileSystem:=./Samples/media/paginglandscape2/overlays
FileSystem:=./Samples/media/paginglandscape2/materials
FileSystem:=./Samples/media/paginglandscape2/materials/scripts
FileSystem:=./Samples/media/paginglandscape2/materials/programs
FileSystem:=./Samples/media/paginglandscape2/datasrcs{CODE}
* In the file __PLSM\Samples\Media\paginglandscape2\paginglandscape2.cfg__ change the first line of the file to be
{CODE(wrap="1", colors="ini")}DefaultMap=European_Alpes{CODE}
* Run Demo_PagingLandScape2.exe from PLSM directory. Use the ((Paging Scene Manager|#Demo Application|demo controls)) to move around. PLSM2 should be succesfully installed now.
__WARNING:__ do not use any of the dll's from the binary pack to compile/run your own plsm2 applications, use the source package.
!Ogre SDK Compatible Install
First of all you need the stable Ogre SDK from [http://www.ogre3d.org/index.php?option=com_remository&Itemid=74&func=selectcat&cat=1|ogre website].
* Unpack/install the SDK
If you want stable, Ogre 1.4 SDK compatible plsm2. Download source from [http://tuan.kuranes.free.fr/Ogre.html|here]
!!VC9.0 + Ogre1.6RC1 Install
* Download/checkout the [http://ogreaddons.svn.sourceforge.net/viewvc/ogreaddons/trunk/paginglandscape/|PLSM2 Source]
* Unpack/move the PLSM2 source so it resides ''OgreSDK-Directory''\paginglandscape
* Open the plsm2_vc8 with Visual C++ 2008
* Right click on the __Plugin_PagingLandScapeSceneManager2'''-project and select properties
* On ''Configuration'', select "All the configurations" so both "Release" and "Debug" modes are configured
* Goto ''Configuration Properties > C/C++ > __General__'' and add ".", "''OgreSDK-Directory''\include" and "''OgreSDK-Directory''\include\opt" at the Additional Include Directories option
* Goto ''Configuration Properties > Linker > __General__'' and add "''OgreSDK-Directory''\lib\opt", "." and "''OgreSDK-Directory''\lib" at the Additional Library Directories
* Goto ''Configuration Properties > Linker > __Input__'' and add "Plugin_OctreeSceneManager_d.lib" at the Additional Dependencies option
* Click Ok
* Right click on the ''Plugin_PagingLandScapeSceneManager2__-project select "Project Only" and the "Build Only..."-option
!!VC8.0 Install
You will need :
* Get Paging landscape 2 source from [http://tuan.kuranes.free.fr/Ogre.html|here].
* Extract it so that paginglandscape is in the same directory as OgreSDK.
* build the plsm2 Solution. (the _SDK.sln)
!!VC7.1 Install
You will need :
* Get Paging landscape 2 source from [http://tuan.kuranes.free.fr/Ogre.html|here].
* Extract it so that paginglandscape is in the same directory as OgreSDK.
* build the plsm2 Solution. (the _SDK.sln)
!!Linux Install
In ogreaddons/paginglandscape/ directory:
* execute bootstrap && ./configure && make && su && make install
* edit Tools/Common/bin/maptools.cfg and Tools/Common/resources.cfg according to you directory structure. (mainly where are the Media)
* cd Sample/Common/bin
* edit maptools.cfg and resources.cfg according to you directory structure.(mainly where are the Media)
* ./Mapsplitter
* Resulting map splitted may be in directory no listed in resources.cgf. add them. (or uncomment them.)
* ./PagingLandScape
!Ogre CVS HEAD (Dagon) Compatible Install
If you want latest PLSM2 code, CVS ogre HEAD compatible (Dagon).
Use plsm2 CVS.
!!Visual Studio Install
!!!Install
!!!!VC 7.1 & VC8 Install
You will need :
* latest Ogre CVS update.
* \ogreaddons\paginglandscape from Ogre CVS.
If compiling against CVS :
* build the Ogre Solution. (the _CVS.sln)
!!!Run
# Now you can run demo_paginglandscape2.exe from Samples/common/Debug or Samples/common/Release
!!Linux Install
In ogreaddons/paginglandscape/ directory:
* execute bootstrap && ./configure && make && su && make install
* edit Tools/Common/bin/maptools.cfg and Tools/Common/resources.cfg according to you directory structure. (mainly where are the Media)
* cd Sample/Common/bin
* edit maptools.cfg and resources.cfg according to you directory structure.(mainly where are the Media)
* ./Mapsplitter
* Resulting map splitted may be in directory no listed in resources.cgf. add them. (or uncomment them.)
* ./PagingLandScape
!!!Subsection
If the above method didn't work try this.
I'm a newbie Ogre & C++ user so what I'm about to describe may not be by the book, some may not be neccessary but at the very least it did install a working system. Hopefully somebody with more experience will correct my errors.
If you haven't already done so you need to download Ogre & Paginglandscape from CVS. Copy Paginglandscape into the same directory where you unpacked Ogre, eg. /home/someone/Ogre/ogrenew & /home/someone/Ogre/paginglandscape.
Install Ogrenew with the usual bootstrap, ./configure&&make&&make install routine. I like to use checkinstall ( [http://asic-linux.com.mx/~izto/checkinstall/] ) as this keeps track of all the files and builds a package for your system & installs that, which is an easy way to keep your box tidy.
a) In /paginglandscape/configure.in,
below "AM_CONFIG_HEADER(config.h)"
add:-
{MONO()}dnl Next line added
AC_LANG_CPLUSPLUS
{MONO}
above the "AC_CHECK_LIB" statements
add:-
{MONO()}dnl Next line added
PKG_CHECK_MODULES(OGRE, [OGRE >= 1.2]){MONO}
below the "AC_CHECK_FUNC" statements
add:-
{MONO()} dnl added checks
AC_CHECK_FUNCS([floor])
AC_CHECK_FUNCS([memset])
AC_CHECK_FUNCS([pow])
AC_CHECK_FUNCS([sqrt])
AC_CHECK_HEADERS([malloc.h])
AC_CHECK_HEADERS([sys/param.h])
AC_C_CONST
AC_FUNC_MEMCMP
AC_HEADER_STDBOOL
AC_PROG_RANLIB
AC_TYPE_SIZE_T
AC_C_INLINE
dnl end of added checks{MONO}
above the "dnl Detect endianness" statement
add:-
{MONO()} dnl Next 2 lines added
AC_SUBST(OGRE_CFLAGS)
AC_SUBST(OGRE_LIBS){MONO}
b) In paginglandscape/Tools/MapSplitter/Makefile.am
add a new line:-
{MONO()} LDADD = @OGRE_LIBS@{MONO}
c) In paginglandscape/Tools/MapSplitter/src/Makefile.am.
In the line reading "MapSplitter_LDADD = -lOgreMain"
add $(OGRE_LIBS) so that it reads
{MONO()} MapSplitter_LDADD = -lOgreMain $(OGRE_LIBS){MONO}
d) In paginglandscape/Samples/PagingLandScape2/src/Makefile.am.
In the line reading "PagingLandScape2_LDADD = $(top_srcdir)/PlugIns/PagingLandScape2/src/Plugin_PagingLandScape2.la"
add $(OGRE_LIBS) so that it reads
{MONO()}PagingLandScape2_LDADD = $(top_srcdir)/PlugIns/PagingLandScape2/src/Plugin_PagingLandScape2.la $(OGRE_LIBS){MONO}
e) Copy ExampleApplication.h & ExampleFrameListener.h from ogrenew/Samples/Common/include to paginglandscape/Samples/Common/include
f) In paginglandscape/Plugins/PagingLandScape2/src/OgrePagingLandScapeAxisAlignedBoxSceneQuery.cpp.
add the following if they are not already included:-
{CODE(wrap="1", colors="c++")} #include "OgrePagingLandScapeTile.h"
#include "OgrePagingLandScapePage.h"
#include "OgrePagingLandScapePageManager.h"
#include "OgrePagingLandScapeData2D.h"{CODE}
f)Make Bootstrap excutable then do Bootstrap, ./configure, make etc.
Check that everything installed Ok by looking in /usr/local/include for the OGRE & PAGINGLANDSCAPE directories and in /usr/local/lib/OGRE for the PagingLandScape2 libraries.
g) Follow the instructions at [http://tuan.kuranes.free.fr/Ogre.html] for downloading and installing datasrcs.zip.
h) Find resources.cfg in paginglandscape/Samples/Common/bin and rename it to resources_plsm2.cfg then open it in your favourite text editor and change the default paths according to your setup.
For example, for the setup described here:-
{CODE(wrap="1", colors="ini")} [General]
FileSystem=../../../../ogrenew/Samples/Media
FileSystem=../../../../ogrenew/Samples/Media/fonts
FileSystem=../../../../ogrenew/Samples/Media/materials/programs{CODE}
and so on
We don't have fonts in fonts in the paginglandscape media directory so you can delete or comment out that line in the PLSM section.
i) cd /paginglandscape/Samples/Common/bin
__NB.__
Before using ./MapSplitter TsmTerrain needs a colormap named terrain_texture.jpg which doesn't exist in the datasrcs directory. However there is a terrain_texture.0.0.jpg in the material/textures directory which I copied and renamed terrain_texture..jpg, leaving it in the materials/textures directory. The extra "." is needed for some reason.
NB. This has been fixed in the latest CVS
After running ./MapSplitter you should see directories of the split maps in paginglandscape/Samples/Media/paginglandscape2/terrains/
j)
Make sure that the new map directories are listed in resources_plsm2.cfg. If not add them.
NB.
In paginglandscape2.cfg I found that I had to change the line "European_Alpes=Alpes" to "alpes=Alpes" before ./PagingLandScape2 would work with this map.
k) After running ./PagingLandScape2 if all has gone according to plan you shold arrive at the Ogre configure dialogue and then at blue filled Ogre render window.
Press F1 a couple of time to clear the debug & help overlays. Then press K key when a small white speck will appear.
Use the W key to zoom in quickly ( may need to zoom out again with the S key). Press M key to switch to camera mode.
You can now use the mouse to look around and zoom in and out at a more respectable rate.
((User:Xpomjon|Xpomjon)) 06:38, 22 February 2007 (CST)
!Faq
* I get no terrain ?
Make sure you did run mapsplitter prior to the demo, and that data splitted is available to Ogre (resources.cfg contains the terrain data directory (media/paginglandscape2/terrains/mylandscapename))
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Alias: (alias(Paging_Scene_Manager_Installation))