History: OgreSpeedTree
Source of version: 3 (current)
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{img src="img/wiki_up/OgreSpeedTree.jpg" alt="OgreSpeedTree.jpg" imalign="right"}
__Author__: Steve '((User:sinbad|sinbad))' Streeting
__Project__: External Project ([http://www.torusknot.com/|Torus Knot Software Ltd])
__Type__: OGRE Library
__Supported Platforms__: Windows
__Home Page__: [http://www.torusknot.com/ogrespeedtree.html|OgreSpeedTree]
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OgreSpeedTree is a commercial library from my company Torus Knot Software Ltd, designed to make it ridiculously easy to get awesome looking trees created with [http://www.speedtree.com/|SpeedTree] tools running fast in your Ogre applications.
Features:
* Gets realistic looking forests into your Ogre application with very little code
* Supports very large Forests with a progressive level of detail & batching system, meaning that close up you'll see incredibly detailed, normal-mapped trees while still being able to support a large draw distance
* GPU-based wind support
* Customised shaders supporting typical outdoor lighting models, integrated with Ogre's material system
* Dynamic shadow casting
* Written from the ground up to integrate tightly with the Ogre codebase, meaning existing Ogre code & plugins can co-operate with SpeedTree rendering
* Full source code available