OgreSpeedTree is a commercial library from my company Torus Knot Software Ltd, designed to make it ridiculously easy to get awesome looking trees created with SpeedTree tools running fast in your Ogre applications.
- Gets realistic looking forests into your Ogre application with very little code
- Supports very large Forests with a progressive level of detail & batching system, meaning that close up you'll see incredibly detailed, normal-mapped trees while still being able to support a large draw distance
- GPU-based wind support
- Customised shaders supporting typical outdoor lighting models, integrated with Ogre's material system
- Dynamic shadow casting
- Written from the ground up to integrate tightly with the Ogre codebase, meaning existing Ogre code & plugins can co-operate with SpeedTree rendering
- Full source code available