Skip to main content

History: OgreOpcode

Source of version: 6 (current)

Copy to clipboard
            {TRANSCLUDE(page="ogregallery",
name="OgreOpcode",
caption="OgreOpcode",
licence="LGPL",
status="Halted"
dependencies="Ogre 1.4+",
lateststable="[http://www.jacmoe.dk/forum/index.php?topic=2.0|SVN trunk]",
instructions="none",
support="none",
developer="((User:Jacmoe|Jacmoe))",
date="Wed May 11, 2005")}{TRANSCLUDE}
OgreOpcode is an {LEX(pagename="Opcode")}OPCODE{LEX} Collision Detection Wrapper for Ogre.

OPCODE is a synonym for __optimized collision detection__.

The first place of information is the <not available at the moment>.

Source code and samples you find in the [https://ogreconglo.svn.sourceforge.net/svnroot/ogreconglo/ogreopcode/trunk/|SVN].

!!!See also
* [http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=4617#26562|forum thread] - an example code
* [http://www.ogre3d.org/phpBB2/viewtopic.php?t=24350#228091|forum thread] - a code for rebuilding a hightmap terrain and generating a collision object for OgreOpcode (''if I understood right'')
* [http://sourceforge.net/projects/big-o-space|Big o space] - a game on sourceforge.net using Ogre and OPCODE