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History: OgreOpcode
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Source of version: 6
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{TRANSCLUDE(page="ogregallery", name="OgreOpcode", caption="OgreOpcode", licence="LGPL", status="Halted" dependencies="Ogre 1.4+", lateststable="[http://www.jacmoe.dk/forum/index.php?topic=2.0|SVN trunk]", instructions="none", support="none", developer="((User:Jacmoe|Jacmoe))", date="Wed May 11, 2005")}{TRANSCLUDE} OgreOpcode is an {LEX(pagename="Opcode")}OPCODE{LEX} Collision Detection Wrapper for Ogre. OPCODE is a synonym for __optimized collision detection__. The first place of information is the <not available at the moment>. Source code and samples you find in the [https://ogreconglo.svn.sourceforge.net/svnroot/ogreconglo/ogreopcode/trunk/|SVN]. !!!See also * [http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=4617#26562|forum thread] - an example code * [http://www.ogre3d.org/phpBB2/viewtopic.php?t=24350#228091|forum thread] - a code for rebuilding a hightmap terrain and generating a collision object for OgreOpcode (''if I understood right'') * [http://sourceforge.net/projects/big-o-space|Big o space] - a game on sourceforge.net using Ogre and OPCODE
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