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History: OgreOpcode

Preview of version: 4

OgreOpcode

This is an OgreGallery featured project

OgreOpcode

OgreOpcode

  • License LGPL
  • Status Halted
  • Dependencies Ogre 1.4+
  • Latest Version SVN trunk
  • Instructions none
  • Support none
  • Lead Developer User:Jacmoe
  • Start Date Wed May 11, 2005

OgreOpcode is an {LEX(pagename="Opcode")}OPCODE{LEX} Collision Detection Wrapper for Ogre.

OPCODE is a synonym for optimized collision detection.

The first place of information is the <not available at the moment>.

Source code and samples you find in the SVN.

See also

  • forum thread - an example code
  • forum thread - a code for rebuilding a hightmap terrain and generating a collision object for OgreOpcode (if I understood right)
  • Big o space - a game on sourceforge.net using Ogre and OPCODE

History

Information Version
Tue 15 of Jun, 2010 14:43 GMT-0000 jacmoe 6
Tue 15 of Jun, 2010 14:43 GMT-0000 jacmoe 5
Tue 15 of Jun, 2010 14:43 GMT-0000 jacmoe 4
Tue 15 of Jun, 2010 14:42 GMT-0000 jacmoe 3
Thu 31 of Dec, 2009 14:36 GMT-0000 jacmoe 2
Sun 07 of Dec, 2008 22:59 GMT-0000 Jacmoe /* OgreOpcode SVN URL has changed */ 1