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History: OgreOggSound
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Source of version: 8
(current)
{TRANSCLUDE(page="ogregallery", name="OgreOggSound", caption="OpenAL-based sound manager for Ogre", licence="MIT{FOOTNOTE()}The SourceForge project says GPL or LGPL but the license file included in the source distribution says MIT.{FOOTNOTE}", status="Stable", dependencies="Ogre 1.4+, OpenAL 1.1{FOOTNOTE()}Versions prior to 1.1 are supported, with reduced capabilities.{FOOTNOTE}", lateststable="[https://github.com/OGRECave/ogre-audiovideo|1.21]", instructions="[http://www.ogre3d.org/addonforums/viewtopic.php?f=19&t=8478|Example Thread]", support="[http://www.ogre3d.org/addonforums/viewforum.php?f=19|OgreOggSound Forum]", developer="[http://www.ogre3d.org/addonforums/memberlist.php?mode=viewprofile&u=6281&sid=42825791ad412ae90c415081e11d72eb|Ian Stangoe]", date="2008-08-16")}{TRANSCLUDE} OgreOggSound is a wrapper around OpenAL to quickly add 2D/3D audio to your OGRE applications. It supports OGG/WAV audio formats and has support for multi-threaded streaming of sounds using BOOST/POCO. The following describes the major features of the library: __Features:__ * OGG & WAV file format support * In memory and streaming support ** Play sound from memory ** Stream sound from a file * Optional multithreaded streaming ** Optionally using either BOOST Threads or POCO Threads * Full 2D/3D audio support ** spatialized sound support using mono sound files ** 2D/multichannel support * Full control over 3D parameters ** All 3D properties exposed for customisation ** Global attenuation model configurable ** Global sound speed configurable ** Global doppler effect configurable * Playback seeking * Cue points - Set 'jump-to' points within sounds * Source management ** Sources are pooled ** Sources are automatically re-used when a sound requests to play ** Sounds are re-activated if temporarily stopped. * OGRE integration support ** Sound objects are derived from MovableObject ** can be attached directly into scene graph via SceneNodes ** Automatically updates transformations * Audio capturing support to WAV file. * XRAM hardware buffer support * EFX effect support ** Support for attaching EFX filters/effects to sounds if hardware supported ** Support for EAX room reverb presets * Volume control * Pitch control * Loop control * Fully Documented !!Links * [http://www.ogre3d.org/addonforums/viewforum.php?f=19|OgreOggSound Forum] * [https://github.com/OGRECave/ogre-audiovideo|OgreOggSound github project page] {footnotearea}
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