History: OgreODE
Source of version: 10
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{TRANSCLUDE(page="ogregallery",
name=OgreODE,
caption="ODE physics wrapper for Ogre",
licence="LGPL",
status="Stable",
dependencies="Ogre 1.4+, Open Dynamics Engine", lateststable="[http://tuan.kuranes.free.fr/Ogre.html#OgreOde|SDK:12-Jan-2006]", instructions="[http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=2004|Release Thread], [http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=2006 ReadMe]", support="[http://www.ogre3d.org/phpBB2addons/viewforum.php?f=7|OgreODE Forum] and [http://opende.sourceforge.net/wiki|ODE wiki]",
developer="[http://www.ogre3d.org/phpBB2/profile.php?mode=viewprofile&u=827|Monster] <small>(Retired)</small> and [http://www.ogre3d.org/phpBB2/profile.php?mode=viewprofile&u=832|Tuan Kuranes] <small>(Moderator)</small>", date="8-Feb-2005")}
{TRANSCLUDE}
!!Summary
{DIV(class="clearRight")}
{img src="img/wiki_up/Jeep2.png" alt="A Jeep driving in the Landscape Demo" class="clearRight"}
{img src="img/wiki_up/Ragdoll.png" alt="The SimpleScenes Ragdoll demo showing several ragdolls" class="clearRight"}
{DIV}
OgreODE is an Open Dynamics Engine (ODE) wrapper, originally written by "monster". ODE is available [http://ode.org/ here]
This physics wrapper supports all ODE primitives, and adds some prefab object like vehicles and ragdoll support,
There are currently both Linux and Win32 versions available.
'''OgreODE is in the ogreaddons SVN repository.'''
This physics wrapper is now available for Dagon 1.2 (also 1.2.2) and you can download it from [http://tuan.kuranes.free.fr/Ogre.html#OgreOde Tuan Kuranes site].
(Win32 binary Demo installer, Source SDK installer or Source Zip available)
Also, a newer version compatible with Eihort 1.4 (up to 1.4.5 for now) is available from CVS.
Check it's own [http://www.ogre3d.org/phpBB2addons/viewforum.php?f=7 Forum] for news.
In the source download version we can find three '''tutorials''':
* Simple scene: a simple file show us all function inside OgreODE (primitives collisions, joint, ragdolls, car)
* Landscape: The usage of [[Terrain Scene Manager]] in OgreODE
* Racing tutorial (called GranTurismOgre): A demo of racing done with OgreODE (car + [[trimesh]])
The [http://opende.sourceforge.net/wiki ODE wiki] also includes useful information.
----
Below is step by step guiding how to understand and use OgreODE.
Also be sure to check [http://www.ode.org/ ODE website] which is full of documentation, info, and a very active mailing list for all ODE specific issues.
=== About the library ===
[OgreODE, basic theory] - OgreODE and ODE: license, basics and integration
[Compile OgreOde] with Visual C++ or [[Compile OgreOde with Code::Blocks]]
[Compile OgreODE with GNU Make]
=== Start developing ===
[First steps with OgreODE] - initializing, steppers, primitives
[Creating advanced bodies, casting rays in OgreODE]
[Using terrain with OgreODE]
[Physically correct character models with OgreODE]
[OgreOde Walking Character] - the capsule and sphere model
[OgreOde Camera] - OgreODE 3rd Person Camera
[TriangleMeshRayListener Demo] - creating raycast characters, vehicles, etc.
[Using OgreOde prefabs] - vehicles, ragdolls, etc.
=== Advanced Topics ===
[OgreOde Collision Handling] - One way to handle collisions in OgreODE and add special behavior to your objects.
=== CodeSnippets ===
[Ninja Walking Character] - example for Demo_SimpleScenes
=== Mogre ===
For [MOGRE|Mogre] you can use [OdeNet].