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History: OgreMax Scene Exporter
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Source of version: 15
(current)
{DIV(class="achtung")}__IMPORTANT:__ This exporter is no longer being developed. Use ((Easy Ogre Exporter)) instead{DIV} {img src="img/wiki_up/Max_big.png" alt="Max_big.png" imalign="right"} __Author__: [http://www.ogremax.com|Derek Nedelman] __Project__: OgreMax Scene Exporter __Type__: Plug-in __Supported Versions__: 2015/2014/2013/2012/2011/2010, Maya 2015/2014/2013/2012/2011/2010, Ogre 1.8/1.7.x __Home Page__: [http://www.ogremax.com|www.ogremax.com] --- {maketoc} !!!About The OgreMax Scene Exporter exports scenes to the .scene format. In addition, it includes two viewer applications, scene loading source code, documentation, and sample scenes. !!!Documentation * Exporters ** [http://www.ogremax.com/Documents/OgreMaxSceneExporter-3DSMax|3DS Max] ** [http://www.ogremax.com/Documents/OgreMaxSceneExporter-Maya|Maya] * Viewer ** [http://www.ogremax.com/Documents/OgreMaxViewer|OgreMax Viewer] !!!Exporter Features * Scene Export ** Nodes ** Cameras ** Lights ** Entities ** Meshes ** Custom user data ** Track/look targets ** Environment (sky box, sky dome, sky plane, environment range, fog, ambient color, shadow settings) ** Billboard sets and billboards ** Planes ** Externals ** Terrain (using a scene stand-in) ** Particle systems (using a scene stand-in) ** Scene node animation ** Note tracks ** Models (describes a collection of objects) * Mesh Export ** Pose animation. Supports the Morpher modifier ** Morph animation. Any type of animation can be exported as a morph ** Skeleton animation. Supports the Skin and Physique (Character Studio) modifiers ** Export as triangles, points or lines (visible edges) ** Vertex colors ** Normals ** Texture coordinates ** Submeshes (for multi-submaterials) ** Level-of-detail (LOD) generation ** XML and binary formats ** Automatic mesh instances * Material export ** Custom Ogre material type and a real time material viewer ** Full Ogre material support when using custom Ogre material type ** Custom Ogre material integrates with the 3DS Max "render to texture" feature, making it easy to create and use precalculated lighting maps * Bitmap export ** Copy/convert scene bitmaps to output directory * Custom Scene Viewports ** Preview scene objects and their animations in real-time ** OgreMax material changes shown instantly within viewports ** Create as many viewports as you want, either embedded within the standard viewports or free-floating above the main user interface * Other features ** Terrain height and color map generation ** Cube map generation ** Video-file to image-files conversion ** Custom helper type !!!Viewer Features * Loads .scene, .model, .mesh and .zip files * Look through any scene camera. * Available for Windows, OS X, Android, iOS, and Ouya. ---- Alias: (alias(OgreMax_Scene_Exporter))
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