History: OgreMax Scene Exporter
Source of version: 15 (current)
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{DIV(class="achtung")}__IMPORTANT:__ This exporter is no longer being developed. Use ((Easy Ogre Exporter)) instead{DIV}
{img src="img/wiki_up/Max_big.png" alt="Max_big.png" imalign="right"}
__Author__: [http://www.ogremax.com|Derek Nedelman]
__Project__: OgreMax Scene Exporter
__Type__: Plug-in
__Supported Versions__: 2015/2014/2013/2012/2011/2010, Maya 2015/2014/2013/2012/2011/2010, Ogre 1.8/1.7.x
__Home Page__: [http://www.ogremax.com|www.ogremax.com]
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!!!About
The OgreMax Scene Exporter exports scenes to the .scene format. In addition, it includes two viewer applications, scene loading source code, documentation, and sample scenes.
!!!Documentation
* Exporters
** [http://www.ogremax.com/Documents/OgreMaxSceneExporter-3DSMax|3DS Max]
** [http://www.ogremax.com/Documents/OgreMaxSceneExporter-Maya|Maya]
* Viewer
** [http://www.ogremax.com/Documents/OgreMaxViewer|OgreMax Viewer]
!!!Exporter Features
* Scene Export
** Nodes
** Cameras
** Lights
** Entities
** Meshes
** Custom user data
** Track/look targets
** Environment (sky box, sky dome, sky plane, environment range, fog, ambient color, shadow settings)
** Billboard sets and billboards
** Planes
** Externals
** Terrain (using a scene stand-in)
** Particle systems (using a scene stand-in)
** Scene node animation
** Note tracks
** Models (describes a collection of objects)
* Mesh Export
** Pose animation. Supports the Morpher modifier
** Morph animation. Any type of animation can be exported as a morph
** Skeleton animation. Supports the Skin and Physique (Character Studio) modifiers
** Export as triangles, points or lines (visible edges)
** Vertex colors
** Normals
** Texture coordinates
** Submeshes (for multi-submaterials)
** Level-of-detail (LOD) generation
** XML and binary formats
** Automatic mesh instances
* Material export
** Custom Ogre material type and a real time material viewer
** Full Ogre material support when using custom Ogre material type
** Custom Ogre material integrates with the 3DS Max "render to texture" feature, making it easy to create and use precalculated lighting maps
* Bitmap export
** Copy/convert scene bitmaps to output directory
* Custom Scene Viewports
** Preview scene objects and their animations in real-time
** OgreMax material changes shown instantly within viewports
** Create as many viewports as you want, either embedded within the standard viewports or free-floating above the main user interface
* Other features
** Terrain height and color map generation
** Cube map generation
** Video-file to image-files conversion
** Custom helper type
!!!Viewer Features
* Loads .scene, .model, .mesh and .zip files
* Look through any scene camera.
* Available for Windows, OS X, Android, iOS, and Ouya.
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Alias: (alias(OgreMax_Scene_Exporter))