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History: OgreMax Scene Exporter

Preview of version: 5

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Author: Derek Nedelman
Project: OgreMax Scene Exporter
Type: Plug-in
Supported Versions: 2011/2010/2009/2008/9/8, Maya 2011/2010/2009/2008, Softimage 2011/2010 and XSI 7/6, Ogre 1.6.5/1.7.1
Home Page: www.ogremax.com


About

The OgreMax Scene Exporter exports scenes to the .scene format. In addition, it includes two viewer applications, scene loading source code, documentation, and sample scenes.

Documentation

Exporter Features

  • Scene Export
    • Nodes
    • Cameras
    • Lights
    • Entities
    • Meshes
    • Custom user data
    • Track/look targets
    • Environment (sky box, sky dome, sky plane, environment range, fog, ambient color, shadow settings)
    • Billboard sets and billboards
    • Planes
    • Externals
    • Terrain (using a scene stand-in)
    • Particle systems (using a scene stand-in)
    • Scene node animation
    • Note tracks
    • Models (describes a collection of objects)
  • Mesh Export
    • Pose animation. Supports the Morpher modifier
    • Morph animation. Any type of animation can be exported as a morph
    • Skeleton animation. Supports the Skin and Physique (Character Studio) modifiers
    • Export as triangles, points or lines (visible edges)
    • Vertex colors
    • Normals
    • Texture coordinates
    • Submeshes (for multi-submaterials)
    • Level-of-detail (LOD) generation
    • XML and binary formats
    • Automatic mesh instances
  • Material export
    • Custom Ogre material type and a real time material viewer
    • Full Ogre material support when using custom Ogre material type
    • Custom Ogre material integrates with the 3DS Max "render to texture" feature, making it easy to create and use precalculated lighting maps
  • Bitmap export
    • Copy/convert scene bitmaps to output directory
  • Custom Scene Viewports
    • Preview scene objects and their animations in real-time
    • OgreMax material changes shown instantly within viewports
    • Create as many viewports as you want, either embedded within the standard viewports or free-floating above the main user interface
  • Other features
    • Terrain height and color map generation
    • Cube map generation
    • Video-file to image-files conversion
    • Custom helper type

Viewer Features

  • Loads .scene and .mesh files
  • Allows the user to fly through the scene with any camera
  • Option to lock the view camera to a scene camera for automatic flythroughs
  • Scriptable control of the scene with a scene specific Lua script. Control mesh animations, object positions, and many other things.
  • Supports keyboard, mouse, and Xbox 360 gamepad controls
  • Sample scenes

History

Information Version
Wed 12 of Jun, 2019 10:25 GMT-0000 paroj 15
Mon 02 of Jun, 2014 07:05 GMT-0000 nedelman Removed Softimage 14
Mon 02 of Jun, 2014 07:05 GMT-0000 nedelman Updated versions 13
Wed 13 of Nov, 2013 07:56 GMT-0000 nedelman 12
Wed 13 of Nov, 2013 07:56 GMT-0000 nedelman Updated versions and viewers sections 11
Wed 13 of Nov, 2013 07:55 GMT-0000 nedelman 10
Thu 26 of Apr, 2012 20:30 GMT-0000 nedelman OgreMax support for Autodesk 2013 9
Thu 03 of Nov, 2011 16:57 GMT-0000 jacmoe 8
Wed 05 of Oct, 2011 21:49 GMT-0000 nedelman 7
Wed 05 of Oct, 2011 21:48 GMT-0000 nedelman 6
Thu 17 of Jun, 2010 15:30 GMT-0000 nedelman 5
Thu 17 of Jun, 2010 15:29 GMT-0000 nedelman Fixed Softimage/XSI doc link 4
Sun 02 of May, 2010 13:36 GMT-0000 jacmoe 3
Tue 29 of Dec, 2009 04:03 GMT-0000 jacmoe 2
Sun 15 of Nov, 2009 13:30 GMT-0000 Nedelman Clarified description of included software for OgreMax 1