History: OGRE DCC Tools
Source of version: 41
Copy to clipboard
{DIV(class="Layout_box9", width="100%")}
{IMG(src="img/wiki_up/OGRE_DCC_Tools.png",imalign="left",align="left")}{IMG}
!OGRE DCC Tools
This section is for the tools that, simulating the OGRE environment, help artists test or create new content. These tools are mainly provided by the active OGRE community.{DIV}
{SPLIT()}
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/Ogitor_TN.jpg",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Ogitor)){DIV} %linux% %windows% %opensource%
Scene building application for OGRE.
%clear%{DIV}---
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/OGRE_Studio_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((OGRE Studio)){DIV} %windows% %opensource%
Suite of tools customizable via plug-ins (material editor, mesh viewer, scene editor, etc). __Closed in 2008__.
%clear%{DIV}@@@
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/OGRE_Mesh_Viewer_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((CEGUI Mesh Viewer)){DIV} %linux% %windows% %opensource%
3D visualization tool that simulates the in-game environment.
%clear%{DIV}---
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/Show_Mesh_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Show Mesh)){DIV} %linux% %windows% %opensource%
Mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. __Outdated__
%clear%{DIV}@@@
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/OverlayEditor_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Overlay Editor)){DIV} %windows% %opensource%
Windows tool for graphical editing of Ogre .overlay files. __Outdated/closed__
%clear%{DIV}---
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/OGRE_ToolBox_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((OGRE ToolBox)){DIV} %linux% %windows% %opensource%
OGRE editor for the dot scene format using wxWidgets. __Outdated__
%clear%{DIV}@@@
{DIV(class="Layout_box10", width="98%")}
{DIV(class="paddedTop")}{IMG(class="paddedCenter", fileId="1639", imalign="left",align="left", width="120", height="90")}{IMG}{DIV}{DIV(class="bigBold")}((Particle Universe plugin|Particle Universe)){DIV} %windows%
Particle Editor and plugin for Ogre.
%clear%{DIV}---
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/Vision_tn.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Vision)){DIV} %linux% %windows% %opensource%
OGRE Viewer featuring mesh visualization, material selection, resource browsing, scene loading (DosScene, oFusion), etc. __Outdated__
%clear%{DIV}@@@
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/CXviewer_tn.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((cXviewer)){DIV} %windows% %opensource%
Mesh viewer featuring animation playback, material selection, etc.
__outdated__
%clear%{DIV}---
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/XgEditor_TN.jpg",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((XgEditor)){DIV} %windows% %opensource%
Scene editor for use with the OGRE engine. __Outdated__ (maybe still usable?)
%clear%{DIV}@@@
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/MeshTree_Studio_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((MeshTree Studio)){DIV} %windows% %opensource%
Tool for generation of unlimited types of trees just by editing various parameters. __Outdated__
%clear%{DIV}---
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/Particle_Accelerator_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Particle Accelerator)){DIV} %windows%
Particle Accelerator is a graphical tool for creating particle systems for OGRE.
%clear%{DIV}@@@
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/OGRE_Particle_Editor_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((OGRE Particle Editor)){DIV} %linux% %windows% %opensource%
Real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle systems.
%clear%{DIV}---
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", src="img/wiki_up/Mesh_Viewer_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Mesh Viewer)){DIV} %windows% %opensource%
A Windows-based GUI tool for viewing and tweaking OGRE meshes and materials. __Outdated__
%clear%{DIV}
{DIV(class="Layout_box10", width="98%")}
{IMG(class="paddedCenter", fileId="1927",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((wxOgreMeshViewer)){DIV} %windows%
A mesh viewer using wxWidgets. Allows loading custom resources.cfg files, as well as playing animations in a similar interface to LexiView
%clear%{DIV}@@@
{SPLIT}