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History: NxOgre

Preview of version: 83

NOTE: All links to nxogre.org are dead, Betajaen decided to take the website down. This page is current as of 1/19/11.

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is a physics connector library between the NVIDIA PhysX physics library. With a help of some short, fast, and neat code you can have a commercial-grade physics system powering your application within a matter of minutes.
This NxOgre wiki portal page is dedicated to integrating NxOgre with Ogre only, for using NxOgre with other RenderingSystems you should visit the NxOgre.org wiki.
<br /> Tutorials<br /> Recommending reading on Classical Physics<br /> Although it isn't essential to know all of physics to use PhysX and NxOgre, it is strongly recommended that you familiarise yourself with many of the basic termsMass, Motion, Velocity, Acceleration,
Force, Torque, Gravity, etc.
, make sure you know the differences between real-life terms and more accurate physics onesMass is not weight, Speed and acceleration are not the same, and so on. and familiar with the math and unitsVectors, Matrices, Dot/Cross/Scalar multiplication,
Metres, Kilograms, Newtons.
.<br /> <br /> Either of these two on-line books are more than acceptable reading.<br /> Betajaen's Ramblings<br /> <br /> Spacegaier TutorialsBLOODY MESS (DEPRECATED) <br />
  1. Setting up BloodyMess<br />
  2. First steps<br />
  3. Visual Debugger<br />
  4. Volumes / Triggers<br />
  5. Kinematics<br />
  6. Raycasting<br />
  7. Resources and Meshes<br />
  8. Terrain / Heightfields<br />
  9. Joints<br />
  10. Cloth<br />
Real-life Applications and samples<br />
  • Handy Snippets of CodeBLOODY MESS (DEPRECATED) <br />
  • FeaturesDETRITUS - All the freaky stuff it can do...<br />
  • Tools - The tiny little helpers that improve a programmer's life<br />
  • Showcase - Platform for all the great projects done with NxOgre<br />

Eh?<br /> NxOgre is a physics wrapperA software library that wraps around
the classes and functions of PhysX and works
in an intermediate easier format
for PhysXA software library to simulate Classical Physics within a computer.
It is capable of simulating standard rigid bodies, Dynamic fluids, Cloth, SoftBodies, Volumes, Forcefields and more.
It is currently maintained and owned by .
It is free for non-commercial and commercial use.
. It is open-source and released under the LGPL licence. It was created and maintained by BetajaenAn almost insane Welshman
located in Wales in the UK
. Although its not tied to Ogre3D, it possibly is the most popular physics solution for this library. <br /> <br /> There are two 'current' versions of NxOgre; DetritusNxOgre version 1.6.0+ is the current stable branch.
It's main features are complete independence from OGRE and the STL namespace.
and buggyswiresNxOgre versions 1.7+, a small unstable update featuring a new character controller. Both versions integrate nearly all major functionality in the PhysX library. You might also run across Bloody Mess and Bleeding which are older deprecated branches. <br /> <br /> NxOgre despite its name will work with any renderer in 3D
And adding support to your own 3D framework is simple to do.
Bloody Mess supports GLUT and Ogre. In Bleeding, only Ogre is supported.
, 2D or even noneBloodyMess will run perfectly with nothing to 'render' to,
which makes it perfect for command-line applications, part of server code
or anything else that doesn't need it to be displayed onto a screen.
at all. However to work with Ogre you can use the Critter Interface. Other useful tools include CakeApart from a wonderful piece of Food, Cake comes in at least three forms:
Command-line, OpenGL and Ogre.
It's designed as a minimal framework for a new user of NxOgre to get to grips with NxOgre.
Cake normally comes automatically with a standard NxOgre download
and requires almost nothing to setup and work with.
a demo application framework in various forms, and a multi-purpose command-line/GUI application called FlourFlour allows you to convert Blender meshes
and possibly other file-formats into the native NXS shape meshes,
as well as the NxOgre internal file formats for height fields and CCD skeletons.
It uses static linking to make it into a single executable,
it is bundled in a Windows installer to allow it to be used by artists without installing the PhysX SDK or NxOgre.
.<br /> Status Quo<br /> The most recent copies of NxOgre will be nightly Git versions but as they are untested and usually released in micro-updates. Detritus (1.6+) is the currently recommended version of NxOgre. Buggyswires (1.7+) is an unstable experimental branch. Much of the tutorials and documention on here and elsewhere reference BloodyMess (1.5.5+) and Bleeding (1.0.22+) which are now unsupported and contain deprecated APIs. Some of this pre-Detritus literature can be adapted to current versions with sufficient care and knowledge. <br /> I'm stuck!<br /> Join us in the NxOgre forum, we won't bite - much

History

Information Version
Tue 09 of Aug, 2011 07:18 GMT-0000 jarwulf 85
Sat 22 of Jan, 2011 21:23 GMT-0000 jarwulf added github page 84
Fri 21 of Jan, 2011 03:22 GMT-0000 jarwulf Nxogre popularity 83
Thu 20 of Jan, 2011 23:35 GMT-0000 jarwulf 82
Thu 20 of Jan, 2011 23:20 GMT-0000 jarwulf 81
Thu 20 of Jan, 2011 22:45 GMT-0000 jarwulf 80
Thu 20 of Jan, 2011 22:43 GMT-0000 jarwulf buggyswires 79
Thu 20 of Jan, 2011 22:26 GMT-0000 jarwulf added detr features 78
Thu 20 of Jan, 2011 20:45 GMT-0000 jarwulf additional updating 77
Thu 20 of Jan, 2011 20:39 GMT-0000 jarwulf 76
Thu 20 of Jan, 2011 20:19 GMT-0000 jarwulf added note about lit 75
Thu 20 of Jan, 2011 20:13 GMT-0000 jarwulf added reference to detritus and buggyswires and removed old refs to bleeding and bm 74
Fri 12 of Nov, 2010 03:31 GMT-0000 TechnoBulldog Fixed a problem with syntax. 73
Fri 12 of Nov, 2010 03:30 GMT-0000 TechnoBulldog Added a link to the nxogre tutorials on github and added a note to the top of the page about dead links. 72
Mon 25 of Oct, 2010 23:51 GMT-0000 TechnoBulldog Added a link to the Detritus archive. 71
Wed 09 of Jun, 2010 15:04 GMT-0000 jacmoe 70
Thu 24 of Dec, 2009 10:28 GMT-0000 jacmoe 69
Thu 24 of Dec, 2009 10:26 GMT-0000 jacmoe 68
Thu 24 of Dec, 2009 10:25 GMT-0000 jacmoe 67
Thu 24 of Dec, 2009 10:25 GMT-0000 jacmoe 66
Thu 24 of Dec, 2009 10:24 GMT-0000 jacmoe 65
Thu 24 of Dec, 2009 10:14 GMT-0000 jacmoe 64
Thu 24 of Dec, 2009 09:23 GMT-0000 jacmoe 63
Wed 23 of Dec, 2009 01:24 GMT-0000 jacmoe 62
Wed 23 of Dec, 2009 01:22 GMT-0000 jacmoe 61