History: NxOgre
Preview of version: 83
NOTE: All links to nxogre.org are dead, Betajaen decided to take the website down. This page is current as of 1/19/11.
is a physics connector library between the NVIDIA PhysX physics library. With a help of some short, fast, and neat code you can have a commercial-grade physics system powering your application within a matter of minutes.
This NxOgre wiki portal page is dedicated to integrating NxOgre with Ogre only, for using NxOgre with other RenderingSystems you should visit the NxOgre.org wiki.
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Tutorials<br />
Recommending reading on Classical Physics<br />
Although it isn't essential to know all of physics to use PhysX and NxOgre, it is strongly recommended that you familiarise yourself with many of the basic termsMass, Motion, Velocity, Acceleration, Force, Torque, Gravity, etc., make sure you know the differences between real-life terms and more accurate physics onesMass is not weight, Speed and acceleration are not the same, and so on. and familiar with the math and unitsVectors, Matrices, Dot/Cross/Scalar multiplication, Metres, Kilograms, Newtons..<br /> <br /> Either of these two on-line books are more than acceptable reading.<br />
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Eh?<br />
NxOgre is a physics wrapperA software library that wraps around the classes and functions of PhysX and works in an intermediate easier format for PhysXA software library to simulate Classical Physics within a computer. It is capable of simulating standard rigid bodies, Dynamic fluids, Cloth, SoftBodies, Volumes, Forcefields and more. It is currently maintained and owned by . It is free for non-commercial and commercial use.. It is open-source and released under the LGPL licence. It was created and maintained by BetajaenAn almost insane Welshman located in Wales in the UK. Although its not tied to Ogre3D, it possibly is the most popular physics solution for this library. <br /> <br /> There are two 'current' versions of NxOgre; DetritusNxOgre version 1.6.0+ is the current stable branch. It's main features are complete independence from OGRE and the STL namespace. and buggyswiresNxOgre versions 1.7+, a small unstable update featuring a new character controller. Both versions integrate nearly all major functionality in the PhysX library. You might also run across Bloody Mess and Bleeding which are older deprecated branches. <br /> <br /> NxOgre despite its name will work with any renderer in 3D And adding support to your own 3D framework is simple to do. Bloody Mess supports GLUT and Ogre. In Bleeding, only Ogre is supported., 2D or even noneBloodyMess will run perfectly with nothing to 'render' to, which makes it perfect for command-line applications, part of server code or anything else that doesn't need it to be displayed onto a screen. at all. However to work with Ogre you can use the Critter Interface. Other useful tools include CakeApart from a wonderful piece of Food, Cake comes in at least three forms: Command-line, OpenGL and Ogre. It's designed as a minimal framework for a new user of NxOgre to get to grips with NxOgre. Cake normally comes automatically with a standard NxOgre download and requires almost nothing to setup and work with. a demo application framework in various forms, and a multi-purpose command-line/GUI application called FlourFlour allows you to convert Blender meshes and possibly other file-formats into the native NXS shape meshes, as well as the NxOgre internal file formats for height fields and CCD skeletons. It uses static linking to make it into a single executable, it is bundled in a Windows installer to allow it to be used by artists without installing the PhysX SDK or NxOgre..<br /> Status Quo<br /> The most recent copies of NxOgre will be nightly Git versions but as they are untested and usually released in micro-updates. Detritus (1.6+) is the currently recommended version of NxOgre. Buggyswires (1.7+) is an unstable experimental branch. Much of the tutorials and documention on here and elsewhere reference BloodyMess (1.5.5+) and Bleeding (1.0.22+) which are now unsupported and contain deprecated APIs. Some of this pre-Detritus literature can be adapted to current versions with sufficient care and knowledge. <br />
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