History: Mogre Roadmap
Source of version: 4
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* This page has to be updated - the content is not right
* Maybe split content to History (done) and Plans (nice to have)
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This is the development roadmap for the ((MOGRE)) project
Currently the version number of Mogre are following the Ogre releases, this was a decision of the Mogre community at the forums, but Mogre has the functionality of 0.2.* in the roadmap. [http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=6068|Version number change forum topic].
Mogre is being used by some projects, some are commercial projects, this proves that Mogre can be used in production releases. Please see ((Projects using MOGRE))
The original Roadmap was made by ((User:Bekas|Bekas)), the creator of Mogre.
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!!Roadmap
* __0.1.8__
** --All Ogre demos ported to C# or VB.NET-- (Due to lack of time, porting of demos is put on hold, I'll concentrate on getting the 0.2 version out. If you want to contribute to this project, this is your chance ;) --((User:Bekas|Bekas)) 03:32, 30 October 2006 (CST))
* __0.2.*__
** Ability to override Ogre classes and create .NET plugins
** A C# port of Ogre's TerrainSceneManager for a proof of concept
* __0.3.*__
** --Mono support-- Â (not possible with Mogre, because Mono doesn't support needed C++/CLI features)
** --Intellisense with Ogre class/method comments--Â (was not yet implemented, even we have Mogre [http://1.6.x|1.6.x] now)
** --.NET doc file-- Â (unfortunatelly still not implemented, too)
* __0.4.*__
** Optimization (seek and resolve possible speed or size issues)
* __1.*__
** MOGRE is considered fully stable and complete. Subsequent releases will follow the version number of OGRE releases.