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History: Main Page V2

Preview of version: 10

From version Ogre 2.1, Ogre 'breaks' with its legacy and starts moving forward, supporting the newest render systems D3D11 or GL3+ and Metal (and is prepared for Vulkan and D3D12). In addition, it supports cutting edge rendering techniques such as Physically Based Shaders (PBS), Instant Radiosity, Parallax Corrected Cubemaps, Screen Space Reflection (SSR), Forward Clustered Shading and Hybrid Rendering (Deferred + Forward).
This is also the trigger to start with a new homepage, dedicated to all development from Ogre versions Ogre V2.1 and beyond.

For a general comparison of current Ogre versions, see the "What version to choose" page.


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Getting OGRE

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About OGRE V2


History

Information Version
Sat 28 of Aug, 2021 11:00 GMT-0000 paroj 14
Sat 28 of Aug, 2021 11:00 GMT-0000 paroj 13
Fri 14 of Apr, 2017 18:37 GMT-0000 spookyboo 12
Fri 14 of Apr, 2017 18:36 GMT-0000 spookyboo 11
Fri 14 of Apr, 2017 10:08 GMT-0000 spookyboo 10
Thu 29 of Dec, 2016 23:26 GMT-0000 spookyboo 9
Thu 29 of Dec, 2016 22:32 GMT-0000 spookyboo 8
Thu 29 of Dec, 2016 20:04 GMT-0000 spookyboo 7
Thu 29 of Dec, 2016 20:03 GMT-0000 spookyboo 6
Thu 29 of Dec, 2016 20:03 GMT-0000 spookyboo 5
Thu 29 of Dec, 2016 19:41 GMT-0000 spookyboo 4
Wed 28 of Dec, 2016 15:02 GMT-0000 spookyboo 3
Wed 28 of Dec, 2016 14:13 GMT-0000 spookyboo 2
Wed 28 of Dec, 2016 14:11 GMT-0000 spookyboo 1