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History: LFA Scene Manager

Source of version: 2 (current)

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            {img src="img/wiki_up/Maya_big.png" alt="Maya_big.png" imalign="right"}
__Author__: ((User:metaldev|metaldev)) from [http://www.lfagames.com/|The Lo-Fi Apocalypse]
__Project__: External Project
__Type__: MEL Script
__Documentation__: [http://www.lfagames.com/help.htm|The Lo-Fi Apocalypse Help Page]
__Sources__: [http://www.lfagames.com/ACCESS/OGRE/LFA_sceneManager.zip|The Lo-Fi Apocalypse]
__Status and bug reports__: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=10463|OGRE Forums Thread]

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The goal of making this OGRE exporter add-on was to make a practical, and efficient interface for Maya artists to make professional video game artwork for use with the OGRE graphics engine. I designed it to be as good as, or better than the other exporters I have used professionally as a game artist. It respects the pivots you assign objects in maya regardless of relation to the origin or their parent.

It is designed to allow for the use of heirarchical objects in the game by reporting their relationships in data ...aka the ((DotScene|.scene)) file.

LFA tools now support animation, making them more robust than the default Ogre exporter interface in every respect with the exception of:
* curve exporting, (not supported yet)
* [http://www.ogre3d.org/docs/manual/manual_78.html#SEC335|Morph Animation] (No support planned)


Please use the [http://www.lfagames.com/|LFA Games] forums if you need tool specific help or find a bug.

I made this for use with my company, The Lo-Fi Apocalypse...

I hope it helps you too!

enjoy!

P.S. for more help/info go to: [http://www.lfagames.com/help.htm]