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History: Development Procedures

Preview of version: 9

General development procedures

Integrating API documentation into Qt Creator Help

Ogre development procedures


This is how Sinbad describes in 2010 the development process of Ogre3D (quoted from ogre3d forums):

Sinbad wrote:

In practice, what happens even now is this:

  • Developer X has a need / desire to add a major feature or make a key change.
  • X proposes it to the community, gets feedback & iterates
  • X leads the implementation, doing the majority of the main work but with help for platform portability, bugs they missed, etc
  • Over time X is considered the 'owner' of this feature and gets consulted on changes to it out of courtesy and for reference, but broadly the whole team and community hack on it incrementally
  • At all times, everyone is working within our established design and coding patterns to ensure consistency, platform compatibility, etc


Here you'll find some general information about being an OGRE developer.

Alias

History

Information Version
Fri 22 of Oct, 2010 09:16 GMT-0000 Sinbad 11
Sat 31 of Jul, 2010 23:46 GMT-0000 jacmoe 10
Sat 31 of Jul, 2010 23:45 GMT-0000 jacmoe 9
Sat 31 of Jul, 2010 23:45 GMT-0000 jacmoe 8
Sun 02 of May, 2010 14:07 GMT-0000 jacmoe 7
Mon 04 of Jan, 2010 17:11 GMT-0000 jacmoe 6
Mon 14 of Dec, 2009 14:15 GMT-0000 jacmoe 5
Mon 14 of Dec, 2009 14:13 GMT-0000 jacmoe 4
Mon 14 of Dec, 2009 14:12 GMT-0000 jacmoe 3
Mon 14 of Dec, 2009 14:11 GMT-0000 jacmoe 2
Sat 25 of Jul, 2009 20:58 GMT-0000 Sinbad 1