History: Creating SDK
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This page describes the process for creating an OGRE SDK for release, based on OGRE 1.7 or later.
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!MS Visual C++
!!Prerequisites
You need the following before you start:
# CMake 2.8.0+ on your path
# Doxygen on your path
# BOOST_ROOT environment variable defined, pointing at your boost install
# DXSDK_DIR environment variable must point at the DirectX SDK you wish to build against
!!Creating the SDK
# Open a command prompt
# Run vcvars32.bat for your compiler of choice.
# Checkout a clean working copy of OGRE at the release tag (e.g. v1-7-0) as folder 'ogre'
# Change directory to ogre/SDK/Win32
# Set the OGRE_DEPENDENCIES_DIR environment variable to point at the location of OGRE dependencies matching your intended compiler / architecture
# Run: "buildsdk ~np~<compiler>~/np~", where ~np~<compiler>~/np~ is one of:
#* vc71
#* vc8
#* vc8_x64
#* vc9
#* vc9_x64
#* vc10
#* vc10_x64
# The SDK will now be built in a subfolder called the same as the supplied ~np~<compiler>~/np~ option.
# Once the SDK has been built, simply zip up the contents of ogre/SDK/Win32/~np~<compiler>~/np~/sdk and release