History: BlenderImport
Source of version: 4 (current)
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{img src="img/wiki_up/Blender_big.png" alt="Blender_Big.png" imalign="right"}
__Author__: Daniel Wickert (((User:Haffax|Haffax)))
__Project__: OGRE Add-on Project (blenderimport)
__Type__: Python Script
__Documentation__: [http://ogreaddons.svn.sourceforge.net/viewvc/ogreaddons/trunk/blenderimport/README.txt|ReadMe]
__Sources__: [http://ogreaddons.svn.sourceforge.net/viewvc/ogreaddons/trunk/blenderimport/ogre_import.py|OGRE Addons SVN]
__Status and bug reports__: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=9135|OGRE Forum Thread]
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Now Blender can be used to edit ((-mesh|mesh))es created with other tools! Now imports shared ((-Vertex|vertices)) and can handle meshes with multiple ((-texture|texture)) coordinate sets, but only the first set will be used, since ((Tools: Blender|Blender)) only supports one ((-UV Coordinates|UV)) set. Armatures and ((-animation|animation))s are not yet imported.
This script accepts a text ((-XML|XML)) file as input, created from the ((OgreXmlConverter)) tool. The script can also call the converter for you if you edit it and change the path variable.