History: Blender 2.5 Exporter
Source of version: 6
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!About
This is the page for the new WIP Blender 2.5 Exporter. This page will mainly be used for updating development status, UI design and basic script ERD. As of now it will be empty until I start putting some stuffs up. Eventually this page will be restructured to follow the convention of the old Blender Exporter page with the development stuffs in a new page of it's own. But as of now, it will stay this way until we have a release candidate to show.
__Thread with download:__ http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61485
__Status:__ Foundation
__Milestone:__
2.0.0 (Planning Phase)
- Experiment with blender new API.
- Plan out what is possible and what is not.
- Decide how we will utilize blender's new GUI to provide interface for exporter options.
2.0.1 (Foundation)
- Build background property setup.
- Initial UI layout of exporter to have just enough for first basic mesh export.
- Base framework for mesh export code.
2.0.2
- First working basic mesh export.
- Mesh export can export UV and vertex color.
- Mesh export supports auto conversion of Y as up axis.
2.0.3
- First working skeleton export.
- Custom Mesh LOD export support.
2.0.4
- First working shape key and morph key support.
- First working basic material export support.
2.0.5
- First working game engine material export support.
- First working custom material material export support.
2.1.0
- First stable release.
__Mind Dump:__
{IMG(fileId="2029",thumb="y", width="800" desc="UI layout location")}{IMG}
__Progress:__
{img fileId="2063"}