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History: Blender 2.5 Exporter

Source of version: 18

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            !About
This is the page for the new WIP Blender 2.5 Exporter. This page will mainly be used for updating development status, UI design and basic script ERD. As of now it will be empty until I start putting some stuffs up. Eventually this page will be restructured to follow the convention of the old Blender Exporter page with the development stuffs in a new page of it's own. But as of now, it will stay this way until we have a release candidate to show.

__Official thread:__ http://www.ogre3d.org/forums/viewtopic.php?f=8&t=64019

While waiting, you may want to get your hands on the unofficial exporter. It works pretty well, though a little bloated on the UI front. Some may find it more intuitive than others.
__Thread with unofficial download:__ http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61485

__Status:__ Preliminary export
__Milestone:__
2.0.0 (Planning Phase)
- Experiment with blender new API. ~~#090:__[[done]__~~
- Plan out what is possible and what is not. ~~#090:__[[done]__~~
- Decide how we will utilize blender's new GUI to provide interface for exporter options. ~~#090:__[[done]__~~

2.0.1 (Foundation)
- Build background property setup. ~~#090:__[[done]__~~
- Initial UI layout of exporter to have just enough for first basic mesh export. ~~#090:__[[done]__~~
- Base framework for mesh export code. ~~#090:__[[done]__~~

2.0.2 (Preliminary export)
- First working basic mesh export. ~~#090:__[[done]__~~
- Mesh export can export UV and vertex color. ~~#090:__[[done]__~~
- Mesh export supports auto conversion of Y as up axis. ~~#090:__[[done]__~~

2.0.3
- Mesh export supports non shared vertex buffer settings.
- Initial log manager support. ~~#090:__[[done]__~~
- OgreXMLConverter support. ~~#090:__[[done]__~~
- Parellel execution of OgreXMLConverter (Limit by CPU cores). ~~#090:__[[done]__~~
- Canceling of export by ESC key. ~~#090:__[[done]__~~

2.0.4
- First working skeleton export.
- Custom Mesh LOD export support.

2.0.5
- First working shape key and morph key support.
- First working basic material export support.

2.0.6
- First working game engine material export support.
- First working custom material material export support.

2.1.0
- First stable release.

__Mind Dump:__
{IMG(fileId="2029",thumb="y", width="800" desc="UI layout location")}{IMG}

__Progress:__
{img fileId="2063"}

        

History

Information Version
Wed 23 of Aug, 2017 17:27 GMT-0000 paroj 29
Thu 27 of Jul, 2017 14:16 GMT-0000 paroj 28
Sat 22 of Aug, 2015 22:29 GMT-0000 TheOnlyJoey Updated the page with a link to the latest maintained blender exporting plugin 27
Fri 18 of Jan, 2013 21:00 GMT-0000 Nils1 Insert link to repository 26
Fri 09 of Nov, 2012 20:51 GMT-0000 Lf3THn4D Update about alpha release 25
Fri 09 of Nov, 2012 20:45 GMT-0000 Lf3THn4D 24
Fri 09 of Nov, 2012 20:44 GMT-0000 Lf3THn4D 23
Thu 08 of Nov, 2012 21:13 GMT-0000 Lf3THn4D Update initial skeleton export progress 22
Sun 21 of Oct, 2012 14:44 GMT-0000 Lf3THn4D Add mesh datablock UI preview 21
Sun 21 of Oct, 2012 14:36 GMT-0000 Lf3THn4D 20
Sun 21 of Oct, 2012 14:36 GMT-0000 Lf3THn4D Non shared vertex buffer support and submesh naming done. 19
Sun 21 of Oct, 2012 14:24 GMT-0000 Lf3THn4D 18
Sun 21 of Oct, 2012 14:23 GMT-0000 Lf3THn4D Revert. UZIK! Contact me before making changes to this page. I AM still working on the official blender exporter. 17
Wed 17 of Oct, 2012 20:37 GMT-0000 uzik noted new ownership of the project 16
Wed 17 of Oct, 2012 20:01 GMT-0000 uzik added link to google code site 15
Wed 17 of Oct, 2012 05:41 GMT-0000 Lf3THn4D 14
Tue 16 of Oct, 2012 11:33 GMT-0000 Lf3THn4D 13
Mon 15 of Oct, 2012 22:49 GMT-0000 Lf3THn4D 12
Thu 01 of Mar, 2012 22:06 GMT-0000 Lf3THn4D 11
Thu 01 of Mar, 2012 22:02 GMT-0000 Lf3THn4D 10
Sun 21 of Aug, 2011 23:38 GMT-0000 Lf3THn4D 9
Sun 21 of Aug, 2011 23:35 GMT-0000 Lf3THn4D 8
Sun 21 of Aug, 2011 06:45 GMT-0000 jacmoe 7
Sun 21 of Aug, 2011 06:14 GMT-0000 Lf3THn4D 6
Sun 21 of Aug, 2011 06:05 GMT-0000 Lf3THn4D 5
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