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History: Artifex Terra

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Artifex Terra - Height map editor and painter for terrain and world creation.

Usable with Ogre 1.6 up to 1.8.
Created and shared by user Nauk.
Free software, using the Ogre engine and the Editable Terrain Manager.

Features

  • Scenes can be loaded with Ogres standard Terrain Scene Manager (Removed in Ogre 1.8) with full splatting and normalmapping support.
  • Support of the Ogre Terrain Component (load Artifex Terra files - details are here)
  • Triplanar Splatting Shader.
  • Paged and animated grass support.
  • Support for transparent textures.
  • Open source C++ scene-loader class for easy project integration.
  • Open source PHP-GTK based artifex-scene to ogre-dotscene converter.
  • Mesh based decal cursor resembling the current brush in pattern, size and rotation.
  • 180 degree brush flipping.
  • Editable project templates.
  • SQlite based storage system.
  • Normalmapping and dynamic lighting support.
  • Infinite custom object value pairs to edit game-content.
  • 50 step Undosystem for all paint and terrain actions.
  • Artpad support, tested with Wacom Graphire2 and Intous3 pads.
  • Brushsystem with 10 different brushes, can be infinitely more.
  • Brushrotation, random, snap to 11.25 steps and degreewise.
  • Paintpressure is affected by the brightness of the brush you use.
  • Colourpainting with several different tools: Paint, Erase, Darken, Brighten, Blur, Sharpen, Contrast, Noise and filters: GaussianBlur, Dilate, Edge,Erode,Repair,UnsharpMask,Sharpen,Noise,Clear.
  • Terrain-shaping with 2 filters, and several different tools: Lower, Raise, Blur, Flatblur, Boil, Plane.
  • Adding and editing of meshes, rapid placement with space+click for random rotation/placement.
  • WYSIWYG texture adjusting, RGB, Saturation, Brightness, Contrast.
  • Backblending of baked splatting textures to reduce texture tile effects.
  • Texture-painting (splatting) with 9 different textures.
  • Tested with terrain-sizes of 15000*15000 ogre units.
  • Detailed documentation and help inside the application.
  • Model pack with trees, plants, buildings.
  • WYSIWYG grass painting.
  • And more...

Powerful brush-centric painting & editing

Believing the brush is the artists most powerful tool, the brush system is carefully designed and Artifex built around it. It is very responsive and allows fine resolving sculpting and painting. There are many speed and comfort features on easy reachable hotkeys, like random brush-rotation SPACE, brush-flipping Ctrl+Space or press Enter to get the pressure, size and shape dialogue delivered right to your mouse-pointer.

History

User Nauk started toying around with ETM in 2008, attaching Navi for some quick & dirty ui-elements to it so we could use it as outdoor editor for our game project. Since then I keep adding features to it, turning out to be quite useful for us. I decided to polish it up a bit and release it to the public as free software.
The UI is completely HTML / Javascript based thanks to the use of Navi which makes it relatively simple to customize it to your own likings.

Requirements

It requires Win2000/XP (no clue about Vista), DX9, VC++ Express 2005 SP1 runtime, 2GHZ+ CPU, 1 GB+ Ram and a PS2.0 able Gfx-card, Nvidia 7600 GT works fine. So far it has been tested fine with various NVidia, ATI and Intel cards.

You can find the latest version (~150MB), updates and a sample scene loader on the project website:
Homepage:www.artifex-terra.com
Addons, samples and scene loader code on Sourceforge
Artifex Terra 3D on Facebook

More screenshots

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See also

History

Information Version
Sat 10 of Dec, 2022 00:29 GMT-0000 Nauk 21
Tue 29 of Nov, 2022 15:25 GMT-0000 Nauk 20
Thu 06 of Sep, 2012 14:31 GMT-0000 Nauk 19
Thu 06 of Sep, 2012 13:55 GMT-0000 Nauk 18
Thu 06 of Sep, 2012 13:54 GMT-0000 Nauk 17
Thu 06 of Sep, 2012 13:35 GMT-0000 Nauk 16
Thu 06 of Sep, 2012 13:34 GMT-0000 Nauk 15
Tue 17 of Jul, 2012 22:37 GMT-0000 Beauty tiny update 14
Tue 17 of Jul, 2012 22:36 GMT-0000 Beauty removed TODO note 13
Tue 17 of Jul, 2012 22:35 GMT-0000 Beauty updated current state: Ogre 1.7 + Ogre Terrain Component .......(second try - I hope now there are no more parser problems) 12
Sat 07 of Jan, 2012 19:16 GMT-0000 Beauty added screenshots [rollback version 9] 11
Tue 17 of Jul, 2012 22:27 GMT-0000 Beauty updated current state: Ogre 1.7 + Ogre Terrain Component 10
Sat 07 of Jan, 2012 19:16 GMT-0000 Beauty added screenshots 9
Tue 09 of Aug, 2011 09:28 GMT-0000 Beauty added tiny addition 8
Sun 31 of Jul, 2011 23:36 GMT-0000 jacmoe 7
Sun 17 of Apr, 2011 17:50 GMT-0000 Beauty updated the website state: ONLINE again (-: 6
Mon 13 of Dec, 2010 23:41 GMT-0000 Beauty The autor gave me a reply. He promised to publish the project again and try to finish an extended release. So I removed the "dead project" note and added further information. 5
Wed 18 of Aug, 2010 16:11 GMT-0000 Beauty NEW PAGE - todo: add details [rollback version 1] 4
Mon 13 of Dec, 2010 22:29 GMT-0000 Beauty removed ToDo note 3
Mon 13 of Dec, 2010 22:28 GMT-0000 Beauty added note: dead project 2
Wed 18 of Aug, 2010 16:11 GMT-0000 Beauty NEW PAGE - todo: add details 1