History: -Mesh
Source of version: 9
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__Mesh__ - The geometry for a visible object in a 3D application. A ''mesh'' is a series of triangles, and usually has a {LEX()}texture{LEX}.
Ogre3D has its own {LEX()}XML{LEX} file format for meshes, which represents the only way to get them into an Ogre3D application. Those files have the extension .MESH and have to comply with the ((Ogre meshxml DTD)).
For Ogre, there are two mesh file formats, which can be converted via the ((OgreXmlConverter)):
__*.mesh.xml__
* XML code
* several 3D applications can create this file format by ((OGRE Exporters))
* can be edited
* can not be loaded by Ogre applications
__*.mesh__
* binary format
* can be loaded by Ogre applications
{TRANSCLUDE(page="seebox")}* [http://www.ogre3d.org/docs/api/html/classOgre_1_1Mesh.html|Ogre::Mesh Class Reference]
* ((ManualObject)) - create simple objects by code
* ((MeshMagick)) - manipulate *.mesh files
* ((OgreXmlConverter))
* ((ManualSphereMeshes))
* ((GeometricMesh)) - Creating various geometric/geodesic shapes
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* ((Ogre Procedural Geometry Library)) - Add-on for creation of shapes
* ((MadMarx Tutorial 5)) - Basic Mesh Loading
* ((MeshManager))
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