History: -Material
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Material - A material determines how the surface of a -mesh will appear after beeing rendered. You can e.g. assign -textures, set colours, enable lightning or -shadow-recieving as well as assigning -shaders.
Normally it's just visible from one side (e.g. surface of a -mesh), but this can be changed (e.g. for -water surface). Material properties can be defined by material files or by source code.
See also
- Ogre::Material Class Reference
- Texture
- Material Scripts in Ogre Manual
- Collection of Ogre material templates
- Displaying 2D Backgrounds
- Line 3D / MOGRE Line 3D - includes some code how to create a material by code
- Projective Decals - dynamic texture projection on top of a terrain texture
- Reloading materials and parsing material scripts