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History: -Height Map

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Height Map - A two-dimensional, generally 8-bit greyscale bitmap that is used to represent a three-dimensional mesh, generally a terrain. The value of each pixel in the map is translated into the height for a vertex or series of vertices when constructing a mesh. Normally, black is "0" and white is "255" and the shades of grey in between are heights between 0 and 255. Also 16-bit grayscale bitmaps are possible for finer differentiation. Then white has the value 65,536.

Example for a terrain (texture + height map):

Terrain texture heightmap.jpg


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History

Information Version
Sat 01 of Jan, 2011 13:27 GMT-0000 Beauty added link 8
Sat 18 of Sep, 2010 17:26 GMT-0000 Beauty added See Also section + links 7
Tue 27 of Jul, 2010 12:39 GMT-0000 jacmoe 6
Tue 27 of Jul, 2010 11:32 GMT-0000 Beauty linked words + tiny addition 5
Fri 08 of Jan, 2010 00:01 GMT-0000 jacmoe 4
Tue 29 of Dec, 2009 09:36 GMT-0000 jacmoe 3
Tue 22 of Dec, 2009 12:20 GMT-0000 jacmoe 2
Sat 07 of Mar, 2009 02:16 GMT-0000 Beauty added picture 1