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History: -HLMS

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__HLMS - High Level Material System__

A next-generation material generation system developed for Ogre 2.1 (backport to Ogre 1.10 is under development - ETA: Q2/2015). It replaces the [Real-Time Shading System|-RTSS].

__Relevant links:__
*[http://www.yosoygames.com.ar/wp/2014/05/a-glimpse-of-whats-comming-to-ogre-2-0-final/|Early outline of the HLMS] (at that point in time envisioned for Ogre 2.0)
* [http://www.ogre3d.org/2015/02/09/ogre-2-1-now-publicly-available-previously-dubbed-azdo-branch|Public release of v2-1 branch with HLMS]
* [http://www.ogre3d.org/2015/02/10/hlms-pbs-online-editor-sponsored-by-coderabbit-gmbh|Online WIP asset viewer using HLMS]
* [https://bitbucket.org/sinbad/ogre/src/tip/Docs/2.0/Ogre%202.0%20Porting%20Manual%20DRAFT.odt?at=v2-1|Ogre 2.x Porting Guide]



        

History

Information Version
Wed 20 of Apr, 2016 04:02 GMT-0000 hyyou 5
Wed 20 of Apr, 2016 04:01 GMT-0000 hyyou 4
Wed 20 of Apr, 2016 04:00 GMT-0000 hyyou Add Common mistakes. I am not sure if it is a correct place though. 3
Tue 17 of Feb, 2015 17:42 GMT-0000 spacegaier 2
Tue 17 of Feb, 2015 17:42 GMT-0000 spacegaier 1