A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | 0-9
HLMS - High Level Material System
A next-generation material generation system developed for Ogre 2.1 (backport to Ogre 1.10 is under development - ETA: Q2/2015). It replaces the -RTSS.
Relevant links:
- Early outline of the HLMS (at that point in time envisioned for Ogre 2.0)
- Public release of v2-1 branch with HLMS
- Online WIP asset viewer using HLMS
- Ogre 2.x Porting Guide
Common mistakes:
HLMS (Q2/2016) requires that the hlms preprocessor has to immediately followed by parenthesis (if any).
Copy to clipboard
@piece( a_custom_name_of_piece) @piece ( a_custom_name_of_piece)
The first is a valid syntax, while the second is not.