hi Rocifier
i am a new user of ogre and i have read your tutorial :Managing Game States with OGRE so i have a little confuse of the code in the class of GameManager
void GameManager::setupResources(void)
{// load resource paths from config file ConfigFile cf; cf.load("resources.cfg"); // go through all settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin() ; i != settings->end() ; ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } }
}
when i complie your code i found that a error says "unable to derive resource group for xxx.mesh" so could you please tell me where should i place the media folder which contain the mesh file?
thank you very much!