BasicTutorial2SourceCurrent        
TutorialApplication.h
#ifndef __TutorialApplication_h_
#define __TutorialApplication_h_

#include "BaseApplication.h"

class TutorialApplication : public BaseApplication
{
public:
  TutorialApplication();
  virtual ~TutorialApplication();

protected:
  virtual void createScene();
  virtual void createCamera();
  virtual void createViewports();
};

#endif // #ifndef __TutorialApplication_h_
TutorialApplication.cpp
#include "TutorialApplication.h"

TutorialApplication::TutorialApplication(void)
{
}

TutorialApplication::~TutorialApplication(void)
{
}

void TutorialApplication::createCamera()
{
  mCamera = mSceneMgr->createCamera("PlayerCam");

  mCamera->setPosition(Ogre::Vector3(0, 300, 500));
  mCamera->lookAt(Ogre::Vector3(0, 0, 0));
  mCamera->setNearClipDistance(5);

  mCameraMan = new OgreBites::SdkCameraMan(mCamera);
}

void TutorialApplication::createViewports()
{
  Ogre::Viewport* vp = mWindow->addViewport(mCamera);

  vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0));

  mCamera->setAspectRatio(
    Ogre::Real(vp->getActualWidth()) /
    Ogre::Real(vp->getActualHeight()));

}

void TutorialApplication::createScene()
{
  mSceneMgr->setAmbientLight(Ogre::ColourValue(0, 0, 0));
  mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);

  // Create ninja
  Ogre::Entity* ninjaEntity = mSceneMgr->createEntity("ninja.mesh");
  ninjaEntity->setCastShadows(true);

  mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ninjaEntity);

  // Create ground
  Ogre::Plane plane(Ogre::Vector3::UNIT_Y, 0);

  Ogre::MeshManager::getSingleton().createPlane(
    "ground",
    Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
    plane, 1500, 1500, 20, 20, true, 1, 5, 5, Ogre::Vector3::UNIT_Z);

  Ogre::Entity* groundEntity = mSceneMgr->createEntity("ground");
  mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(groundEntity);

  groundEntity->setMaterialName("Examples/Rockwall");
  groundEntity->setCastShadows(false);

  // Spotlight
  Ogre::Light* spotLight = mSceneMgr->createLight("Spotlight");
  spotLight->setType(Ogre::Light::LT_SPOTLIGHT);

  spotLight->setDiffuseColour(Ogre::ColourValue(0, 0, 1));
  spotLight->setSpecularColour(Ogre::ColourValue(0, 0, 1));

  spotLight->setDirection(-1, -1, 0);
  spotLight->setPosition(Ogre::Vector3(200, 200, 0));

  spotLight->setSpotlightRange(Ogre::Degree(35), Ogre::Degree(50));

  // Directional light
  Ogre::Light* directionalLight = mSceneMgr->createLight("DirectionalLight");
  directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);

  directionalLight->setDiffuseColour(Ogre::ColourValue(.4, 0, 0));
  directionalLight->setSpecularColour(Ogre::ColourValue(.4, 0, 0));

  directionalLight->setDirection(Ogre::Vector3(0, -1, 1));

  // Point light
  Ogre::Light* pointLight = mSceneMgr->createLight("PointLight");
  pointLight->setType(Ogre::Light::LT_POINT);

  pointLight->setDiffuseColour(.3, .3, .3);
  pointLight->setSpecularColour(.3, .3, .3);

  pointLight->setPosition(Ogre::Vector3(0, 150, 250));

}


#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif

#ifdef __cplusplus
extern "C" {
#endif

#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
    INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
    int main(int argc, char *argv[])
#endif
    {
	// Create application object
	TutorialApplication app;

	try {
	    app.go();
	} catch( Ogre::Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
	    MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
	    std::cerr << "An exception has occured: " <<
		e.getFullDescription().c_str() << std::endl;
#endif
	}

	return 0;
    }

#ifdef __cplusplus
}
#endif