This is the full source code for Basic Tutorial 2.
Table of contents
BasicTutorial2.h
/* ----------------------------------------------------------------------------- Filename: BasicTutorial2.h ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) // // _` | '__/ _ \ \ \/ \/ / | |/ / | / \_// (_| | | | __/ \ /\ /| | <| | \___/ \__, |_| \___| \/ \/ |_|_|\_\_| |___/ Tutorial Framework http://www.ogre3d.org/tikiwiki/ ----------------------------------------------------------------------------- */ #ifndef __BasicTutorial2_h_ #define __BasicTutorial2_h_ #include "BaseApplication.h" class BasicTutorial2 : public BaseApplication { public: BasicTutorial2(void); virtual ~BasicTutorial2(void); protected: virtual void createScene(void); virtual void createCamera(void); virtual void createViewports(void); }; #endif // #ifndef __BasicTutorial2_h_
BasicTutorial2.cpp
/* ----------------------------------------------------------------------------- Filename: BasicTutorial2.cpp ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) // // _` | '__/ _ \ \ \/ \/ / | |/ / | / \_// (_| | | | __/ \ /\ /| | <| | \___/ \__, |_| \___| \/ \/ |_|_|\_\_| |___/ Tutorial Framework http://www.ogre3d.org/tikiwiki/ ----------------------------------------------------------------------------- */ #include "BasicTutorial2.h" //------------------------------------------------------------------------------------- BasicTutorial2::BasicTutorial2(void) { } //------------------------------------------------------------------------------------- BasicTutorial2::~BasicTutorial2(void) { } //------------------------------------------------------------------------------------- void BasicTutorial2::createCamera(void) { // create the camera mCamera = mSceneMgr->createCamera("PlayerCam"); // set its position, direction mCamera->setPosition(Ogre::Vector3(0,10,500)); mCamera->lookAt(Ogre::Vector3(0,0,0)); // set the near clip distance mCamera->setNearClipDistance(5); mCameraMan = new OgreBites::SdkCameraMan(mCamera); // create a default camera controller } //------------------------------------------------------------------------------------- void BasicTutorial2::createViewports(void) { // Create one viewport, entire window Ogre::Viewport* vp = mWindow->addViewport(mCamera); vp->setBackgroundColour(Ogre::ColourValue(0,0,0)); // Alter the camera aspect ratio to match the viewport mCamera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight())); } //------------------------------------------------------------------------------------- void BasicTutorial2::createScene(void) { mSceneMgr->setAmbientLight(Ogre::ColourValue(0, 0, 0)); mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); Ogre::Entity* entNinja = mSceneMgr->createEntity("Ninja", "ninja.mesh"); entNinja->setCastShadows(true); mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entNinja); Ogre::Plane plane(Ogre::Vector3::UNIT_Y, 0); Ogre::MeshManager::getSingleton().createPlane("ground", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, 1500, 1500, 20, 20, true, 1, 5, 5, Ogre::Vector3::UNIT_Z); Ogre::Entity* entGround = mSceneMgr->createEntity("GroundEntity", "ground"); mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entGround); entGround->setMaterialName("Examples/Rockwall"); entGround->setCastShadows(false); Ogre::Light* pointLight = mSceneMgr->createLight("pointLight"); pointLight->setType(Ogre::Light::LT_POINT); pointLight->setPosition(Ogre::Vector3(0, 150, 250)); pointLight->setDiffuseColour(1.0, 0.0, 0.0); pointLight->setSpecularColour(1.0, 0.0, 0.0); Ogre::Light* directionalLight = mSceneMgr->createLight("directionalLight"); directionalLight->setType(Ogre::Light::LT_DIRECTIONAL); directionalLight->setDiffuseColour(Ogre::ColourValue(.25, .25, 0)); directionalLight->setSpecularColour(Ogre::ColourValue(.25, .25, 0)); directionalLight->setDirection(Ogre::Vector3( 0, -1, 1 )); Ogre::Light* spotLight = mSceneMgr->createLight("spotLight"); spotLight->setType(Ogre::Light::LT_SPOTLIGHT); spotLight->setDiffuseColour(0, 0, 1.0); spotLight->setSpecularColour(0, 0, 1.0); spotLight->setDirection(-1, -1, 0); spotLight->setPosition(Ogre::Vector3(300, 300, 0)); spotLight->setSpotlightRange(Ogre::Degree(35), Ogre::Degree(50)); } #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif #ifdef __cplusplus extern "C" { #endif #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char *argv[]) #endif { // Create application object BasicTutorial2 app; try { app.go(); } catch( Ogre::Exception& e ) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else std::cerr << "An exception has occured: " << e.getFullDescription().c_str() << std::endl; #endif } return 0; } #ifdef __cplusplus } #endif