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RotateYawOnly         Rotating yaw while ignoring pitch and roll

Note: This assumes sn is your (SceneNode*) and mDestination holds the location your sn is trying to go to.

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Vector3 vecModifiedDest = mDestination, vecCurrentPosition; vecCurrentPosition = sn->getPosition(); vecModifiedDest.y = vecCurrentPosition.y; sn->lookAt(vecModifiedDest, Node::TransformSpace::TS_LOCAL, Vector3::NEGATIVE_UNIT_Z);


Note (to GCC users): When refering to the TransformSpace you want to use, you may get "Node::TransformSpace is not a class or namespace" errors. This is because you are supplying an enumeration value. Strictly, you should not qualify it with enumeration name itself. I believe other compilers may look over this. If this problem occurs, replace the problematic argument with this:

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Node::TS_LOCAL