TutorialApplication.h
#ifndef __TutorialApplication_h_ #define __TutorialApplication_h_ #include "BaseApplication.h" class TutorialApplication : public BaseApplication { public: TutorialApplication(); virtual ~TutorialApplication(); protected: virtual void createScene(); virtual void createCamera(); virtual void createViewports(); }; #endif // #ifndef __TutorialApplication_h_
TutorialApplication.cpp
#include "TutorialApplication.h" TutorialApplication::TutorialApplication(void) { } TutorialApplication::~TutorialApplication(void) { } void TutorialApplication::createCamera() { mCamera = mSceneMgr->createCamera("PlayerCam"); mCamera->setPosition(Ogre::Vector3(0, 300, 500)); mCamera->lookAt(Ogre::Vector3(0, 0, 0)); mCamera->setNearClipDistance(5); mCameraMan = new OgreBites::SdkCameraMan(mCamera); } void TutorialApplication::createViewports() { Ogre::Viewport* vp = mWindow->addViewport(mCamera); vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0)); mCamera->setAspectRatio( Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight())); } void TutorialApplication::createScene() { mSceneMgr->setAmbientLight(Ogre::ColourValue(0, 0, 0)); mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); // Create ninja Ogre::Entity* ninjaEntity = mSceneMgr->createEntity("ninja.mesh"); ninjaEntity->setCastShadows(true); mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ninjaEntity); // Create ground Ogre::Plane plane(Ogre::Vector3::UNIT_Y, 0); Ogre::MeshManager::getSingleton().createPlane( "ground", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, 1500, 1500, 20, 20, true, 1, 5, 5, Ogre::Vector3::UNIT_Z); Ogre::Entity* groundEntity = mSceneMgr->createEntity("ground"); mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(groundEntity); groundEntity->setMaterialName("Examples/Rockwall"); groundEntity->setCastShadows(false); // Spotlight Ogre::Light* spotLight = mSceneMgr->createLight("Spotlight"); spotLight->setType(Ogre::Light::LT_SPOTLIGHT); spotLight->setDiffuseColour(Ogre::ColourValue(0, 0, 1)); spotLight->setSpecularColour(Ogre::ColourValue(0, 0, 1)); spotLight->setDirection(-1, -1, 0); spotLight->setPosition(Ogre::Vector3(200, 200, 0)); spotLight->setSpotlightRange(Ogre::Degree(35), Ogre::Degree(50)); // Directional light Ogre::Light* directionalLight = mSceneMgr->createLight("DirectionalLight"); directionalLight->setType(Ogre::Light::LT_DIRECTIONAL); directionalLight->setDiffuseColour(Ogre::ColourValue(.4, 0, 0)); directionalLight->setSpecularColour(Ogre::ColourValue(.4, 0, 0)); directionalLight->setDirection(Ogre::Vector3(0, -1, 1)); // Point light Ogre::Light* pointLight = mSceneMgr->createLight("PointLight"); pointLight->setType(Ogre::Light::LT_POINT); pointLight->setDiffuseColour(.3, .3, .3); pointLight->setSpecularColour(.3, .3, .3); pointLight->setPosition(Ogre::Vector3(0, 150, 250)); } #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif #ifdef __cplusplus extern "C" { #endif #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char *argv[]) #endif { // Create application object TutorialApplication app; try { app.go(); } catch( Ogre::Exception& e ) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else std::cerr << "An exception has occured: " << e.getFullDescription().c_str() << std::endl; #endif } return 0; } #ifdef __cplusplus } #endif