History: madmarx trying cmake comments
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{CODE(wrap="1",colors="cmake")}
#/*
#-----------------------------------------------------------------------------
#Filename: CMakeLists.txt
#-----------------------------------------------------------------------------
#
#This source file is part of the
# ___ __ __ _ _ _
# /___\__ _ _ __ ___ / / /\ \ (_) | _(_)
# // // _` | '__/ _ \ \ \/ \/ / | |/ / |
#/ \_// (_| | | | __/ \ /\ /| | <| |
#\___/ \__, |_| \___| \/ \/ |_|_|\_\_|
# |___/
# Tutorial Framework
# http://www.ogre3d.org/tikiwiki/
#-----------------------------------------------------------------------------
#*/
#tell which version of cmake you need to use
cmake_minimum_required(VERSION 2.6)
#the name of your project
project(OgreApp)
#we now add to the CMAKE_MODULE_PATH (which is a list of 'cmake modules') the current ogre directory.
#we also declare what to include in order to run the samples.
if(WIN32)
#on windows , we rely on the OGRE_HOME environment variable.
set(CMAKE_MODULE_PATH "$ENV{OGRE_HOME}/CMake/;${CMAKE_MODULE_PATH}")
set(OGRE_SAMPLES_INCLUDEPATH
$ENV{OGRE_HOME}/Samples/include
)
endif(WIN32)
if(UNIX)
#on unix, we rely on the defaut Ogre installation path.
set(CMAKE_MODULE_PATH "/usr/local/lib/OGRE/cmake/;${CMAKE_MODULE_PATH}")
set(OGRE_SAMPLES_INCLUDEPATH
/usr/local/share/OGRE/samples/Common/include/
)
endif(UNIX)
#CMAKE_BUILD_TYPE is what configures the code to be Release/Debug. There are other configurations options...
if (CMAKE_BUILD_TYPE STREQUAL "")
# CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up
# differentiation between debug and release builds.
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif ()
#CMAKE_DEBUG_POSTFIX is a string that will be added to the name of the thing that you generate (here OgreApp)
set(CMAKE_DEBUG_POSTFIX "_d")
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/dist")
find_package(OGRE REQUIRED)
if(NOT "${OGRE_VERSION_NAME}" STREQUAL "Cthugha")
message(SEND_ERROR "You need Ogre 1.7 Cthugha to build this.")
endif()
find_package(OIS REQUIRED)
if(NOT OIS_FOUND)
message(SEND_ERROR "Failed to find OIS.")
endif()
# Find Boost
if (NOT OGRE_BUILD_PLATFORM_IPHONE)
if (WIN32 OR APPLE)
set(Boost_USE_STATIC_LIBS TRUE)
else ()
# Statically linking boost to a dynamic Ogre build doesn't work on Linux 64bit
set(Boost_USE_STATIC_LIBS ${OGRE_STATIC})
endif ()
if (MINGW)
# this is probably a bug in CMake: the boost find module tries to look for
# boost libraries with name libboost_*, but CMake already prefixes library
# search names with "lib". This is the workaround.
set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "")
endif ()
set(Boost_ADDITIONAL_VERSIONS "1.42" "1.42.0" "1.41.0" "1.41" "1.40.0" "1.40" "1.39.0" "1.39" "1.38.0" "1.38" "1.37.0" "1.37" )
# Components that need linking (NB does not include header-only components like bind)
set(OGRE_BOOST_COMPONENTS thread date_time)
find_package(Boost COMPONENTS ${OGRE_BOOST_COMPONENTS} QUIET)
if (NOT Boost_FOUND)
# Try again with the other type of libs
set(Boost_USE_STATIC_LIBS NOT ${Boost_USE_STATIC_LIBS})
find_package(Boost COMPONENTS ${OGRE_BOOST_COMPONENTS} QUIET)
endif()
find_package(Boost QUIET)
# Set up referencing of Boost
include_directories(${Boost_INCLUDE_DIR})
add_definitions(-DBOOST_ALL_NO_LIB)
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${Boost_LIBRARIES})
endif()
#HDRS are the includes that you want to see in your project.
set(HDRS
./BaseApplication.h
./TutorialApplication.h
)
#SRCS are the sources that you want to compile
set(SRCS
./BaseApplication.cpp
./TutorialApplication.cpp
)
include_directories( ${OIS_INCLUDE_DIRS}
${OGRE_INCLUDE_DIRS}
${OGRE_SAMPLES_INCLUDEPATH}
)
# create the OgreApp executable for win32 using the previously declared files.
add_executable(OgreApp WIN32 ${HDRS} ${SRCS})
set_target_properties(OgreApp PROPERTIES DEBUG_POSTFIX _d)
target_link_libraries(OgreApp ${OGRE_LIBRARIES} ${OIS_LIBRARIES})
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/dist/bin)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/dist/media)
# post-build copy for win32
if(WIN32 AND NOT MINGW)
add_custom_command( TARGET OgreApp PRE_BUILD
COMMAND if not exist .\\dist\\bin mkdir .\\dist\\bin )
add_custom_command( TARGET OgreApp POST_BUILD
COMMAND copy \"$(TargetPath)\" .\\dist\\bin )
endif(WIN32 AND NOT MINGW)
if(MINGW)
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/dist/bin)
endif(MINGW)
if(WIN32)
install(TARGETS OgreApp
RUNTIME DESTINATION bin
CONFIGURATIONS All)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/dist/Media
DESTINATION ./
CONFIGURATIONS Release RelWithDebInfo Debug
)
install(FILES ${CMAKE_SOURCE_DIR}/dist/bin/plugins.cfg
${CMAKE_SOURCE_DIR}/dist/bin/resources.cfg
DESTINATION bin
CONFIGURATIONS Release RelWithDebInfo
)
install(FILES ${CMAKE_SOURCE_DIR}/dist/bin/plugins_d.cfg
${CMAKE_SOURCE_DIR}/dist/bin/resources_d.cfg
DESTINATION bin
CONFIGURATIONS Debug
)
install(FILES ${OGRE_PLUGIN_DIR_REL}/OgreMain.dll
${OGRE_PLUGIN_DIR_REL}/RenderSystem_Direct3D9.dll
${OGRE_PLUGIN_DIR_REL}/RenderSystem_GL.dll
${OGRE_PLUGIN_DIR_REL}/OIS.dll
DESTINATION bin
CONFIGURATIONS Release RelWithDebInfo
)
install(FILES ${OGRE_PLUGIN_DIR_DBG}/OgreMain_d.dll
${OGRE_PLUGIN_DIR_DBG}/RenderSystem_Direct3D9_d.dll
${OGRE_PLUGIN_DIR_DBG}/RenderSystem_GL_d.dll
${OGRE_PLUGIN_DIR_DBG}/OIS_d.dll
DESTINATION bin
CONFIGURATIONS Debug
)
endif(WIN32)
{CODE}