History: VolumeChunkParameters
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Core of loading a volume is the struct called __ChunkParameters__. As this controls all aspects like the LOD, it deserves it's own article with detailed descriptions of the concepts and how the parameters are connected.
!Loading Parameters
!!SceneManager *sceneManager
!!Source *src
!!bool async
!!MeshBuilderCallback *lodCallback
!!Real scale
!!size_t createGeometryFromLevel
!LOD Parameters
!!Real baseError
!!Real errorMultiplicator
!!Real skirtFactor
!!Real maxScreenSpaceError
!Updating parts of the ChunkTree
!!Vector3 updateFrom
!!Vector3 updateTo
!Debug Parameters
!!bool createOctreeVisualization
!!bool createDualGridVisualization