History: VolumeChunkParameters
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Core of loading a volume is the struct called ChunkParameters. As this controls all aspects like the LOD, it deserves it's own article with detailed descriptions of the concepts and how the parameters are connected.
Loading Parameters
SceneManager *sceneManager
Source *src
bool async
MeshBuilderCallback *lodCallback
Real scale
size_t createGeometryFromLevel
LOD Parameters
Real baseError
Real errorMultiplicator
Real skirtFactor
Real maxScreenSpaceError
Updating parts of the ChunkTree
Vector3 updateFrom
Vector3 updateTo
Debug Parameters