History: TindalosNotes
Source of version: 7
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Welcome to the ChangeLog and porting notes for __OGRE 2.0.0 "Tindalos"__ - work in progress
{QUOTE(replyto="Frank Belknap Long")}''"They are lean and athirst!" he shrieked... "All the evil in the universe was concentrated in their lean, hungry bodies. Or had they bodies? I saw them only for a moment, I cannot be certain." - ”Frank Belknap Long, "The Hounds of Tindalos"''{QUOTE}
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!!ChangeLog
* Not started
!!Porting notes
* None yet
!!Annotated roadmap
* SceneManager redesign
** Very large world support (deal with precision issues at large coordinates)
** Support for rendering a single scene using multiple SceneManagers
** Significant decoupling of SM roles & responsibilities
** SceneNode optional, can integrate objects directly with external state system (Ogre == View in MVC)
** Asynchronous updates, support multithreading where Model is updated at different rate to View
* Construct Camera & Light via MovableObjectFactory instances
!!Talks about it
* [http://www.ogre3d.org/forums/viewtopic.php?t=30250|"Tindalos" (Ogre v2.0) SceneManager redesign forum thread]