History: TindalosNotes
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Welcome to the ChangeLog and porting notes for OGRE 2.0.0 "Tindalos" - work in progress
Frank Belknap Long wrote:
"They are lean and athirst!" he shrieked... "All the evil in the universe was concentrated in their lean, hungry bodies. Or had they bodies? I saw them only for a moment, I cannot be certain." - ”Frank Belknap Long, "The Hounds of Tindalos"
Table of contents
ChangeLog
- Not started
Porting notes
- None yet
Annotated roadmap
- SceneManager redesign
- Very large world support (deal with precision issues at large coordinates)
- Support for rendering a single scene using multiple SceneManagers
- Significant decoupling of SM roles & responsibilities
- SceneNode optional, can integrate objects directly with external state system (Ogre == View in MVC)
- Asynchronous updates, support multithreading where Model is updated at different rate to View
- Construct Camera & Light via MovableObjectFactory instances
Talks about it