History: ThreeDeeObjectPicking
Preview of version: 6
This could be used for 3D object picking from a Win32 aplication, I use it from a OnMouseMove callback :
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RECT rc; this->GetClientRect(&rc); int width = rc.right - rc.left; int height = rc.bottom - rc.top; float tx = (float)(1.0f / width) * cpt.x; float ty = (float)(1.0f / height) * cpt.y; Camera *pCam = ogreEngine::getSingletonPtr()->getCurrentCamera(); // calc the ray using normalised screen coordinates [0-1] Ray ray = pCam->getCameraToViewportRay(tx - 0.5, 0.5 - ty); // Set up the ray query if (!mpRayQuery) mpRayQuery = ogreEngine::getSingletonPtr()->getSceneManager()->createRayQuery(ray); else mpRayQuery->setRay(ray); // update ray // Sort by distance, and say we're only interested in the first hit mpRayQuery->setSortByDistance(true, 1); // Execute RaySceneQueryResult res = mpRayQuery->execute(); RaySceneQueryResult::iterator it = res.begin(); if (it != res.end()) { mCurrMO = it->movable; this->updateProgressListeners("mouse : " + mCurrMO->getName()); } else { this->updateProgressListeners("mouse : " + StringConverter::toString(tx) + "x" + StringConverter::toString(ty)); mCurrMO = NULL; } mpRayQuery->clearResults();